Player Matchup

Hera
Hera
ITZz Betta
Hera
Level 83
God Stats
4W - 2L
1,620 SR
Queue Stats
169W - 178L
1,216 Elo+
Party 1
Bellona
Bellona
Polaris Prism
Bellona
Level 29
God Stats
7W - 9L
1,391 SR
Queue Stats
119W - 111L
1,223 Elo+
Party 1
Ymir
Ymir
XKz Giff99
Ymir
Level 10
God Stats
4W - 4L
1,592 SR
Queue Stats
6W - 7L
1,163 Elo+
Party 1
Team Averages
Level 41
1,535 SR
1,201 Elo+

VS

Team Averages
Level 24
1,455 SR
1,279 Elo+
Olorun
Olorun
NUTTSTORM11
Olorun
Level 26
God Stats
1W - 2L
1,544 SR
Queue Stats
30W - 41L
1,300 Elo+
Solo
Fenrir
Fenrir
ScottPhilly
Fenrir
Level 29
God Stats
7W - 13L
1,320 SR
Queue Stats
108W - 128L
1,219 Elo+
Solo
Chiron
Chiron
Sitting Juul
Chiron
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 3
8,805
734
11,156
6,705
2,560
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
10
2 / 0 / 7
7,863
655
3,584
8,536
3,955
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 0 / 6
7,954
663
3,343
6,511
4,254
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
0 / 3 / 1
6,878
573
5,433
7,710
2,751
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
10
2 / 1 / 0
7,290
608
2,897
6,038
2,655
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
9
0 / 5 / 1
6,643
554
5,204
10,510
5,931
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
9
Kills
2
2
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
L
Olorun
0
3
1
0.17
W
Bellona
2
0
7
5.5
L
Fenrir
2
1
0
2
L
Chiron
0
5
1
0.1
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,083
Damage
13,534
21,752
Taken
24,258
10,769
Mitigated
11,337
4,195
Healing
7,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,156
3,776
575
2,174
6,705
2,560
148
1,751
4,804
36,253
0
L
Olorun
5,433
2,723
0
2,368
7,710
2,751
0
4,300
3,410
31,847
0
W
Bellona
3,584
409
643
803
8,536
3,955
705
2,018
6,343
0
12,565
L
Fenrir
2,897
405
123
1,292
6,038
2,655
0
3,693
2,345
0
10,306
L
Chiron
5,204
2,329
355
2,864
10,510
5,931
21
6,542
3,968
0
17,408
W
3,343
548
0
0
6,511
4,254
76
1,714
4,530
17,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,622
Gold Earned
20,811
87
Minions Killed
95
0
Camps Cleared
0
675,370
Distance Traveled
583,761
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,805
734
40
3
0
202,297
1
L
Olorun
6,878
573
59
5
0
176,457
0
W
Bellona
7,863
655
20
2
0
259,317
1
L
Fenrir
7,290
608
14
1
0
233,023
2
L
Chiron
6,643
554
22
2
0
174,281
0
W
Ymir
7,954
663
27
2
0
213,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role