Player Matchup

Geb
Geb
Platinum III
FlavinhoLanches
Geb
Platinum III
Level 156
God Stats
11W - 9L
1,670 SR
Queue Stats
96W - 45L
1,751 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,670 SR
1,751 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,462 SR
1,413 MMR
Ne Zha
Ne Zha
Gold V
DragonbornOUT
Ne Zha
Gold V
Level 148
God Stats
4W - 8L
1,462 SR
Queue Stats
171W - 294L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 0
14,324
895
16,792
22,694
20,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
He BoChronosVulcanFreyaBakasura

VS

Bans
UllrHelTsukuyomiAh Muzen CabAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 0
10,808
676
10,458
25,995
16,655
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
6
Kills
1
1
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,792
Damage
10,458
22,694
Taken
25,995
20,014
Mitigated
16,655
14,381
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,458
5,603
0
12,639
25,995
16,655
0
16,884
9,111
513
68,115
W
16,792
5,947
0
14,381
22,694
20,014
1,457
524
22,170
136,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,324
Gold Earned
10,808
213
Minions Killed
102
0
Camps Cleared
0
303,844
Distance Traveled
273,166
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,808
676
102
6
0
273,166
0
W
Geb
14,324
895
213
13
0
303,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role