Player Matchup

Cthulhu
Cthulhu
I1TZXxXJoker
Cthulhu
Level 15
God Stats
0W - 3L
1,152 SR
Queue Stats
0W - 11L
1,105 Elo+
Party 1
Vulcan
Vulcan
PuffTuffAE86
Vulcan
Level 5
God Stats
1W - 7L
1,261 SR
Queue Stats
1W - 12L
1,009 Elo+
Party 1
Fenrir
Fenrir
Shmelvin69
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 1
Team Averages
Level 8
1,304 SR
1,205 Elo+

VS

Team Averages
Level 48
1,374 SR
1,309 Elo+
Sol
Sol
 
Sol
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
PassULockedUp
Chaac
Level 48
God Stats
24W - 15L
1,483 SR
Queue Stats
45W - 52L
1,322 Elo+
Party 2
Kali
Kali
TwoClickQuazzy
Kali
Level 15
God Stats
1W - 2L
1,138 SR
Queue Stats
5W - 20L
1,105 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I1TZXxXJoker
Cthulhu
11
3 / 4 / 1
8,669
667
7,392
11,536
7,879
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
10
1 / 7 / 2
7,638
588
6,283
8,318
2,939
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Fenrir
Shmelvin69
Fenrir
10
1 / 6 / 2
7,508
578
3,440
11,723
8,405
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
9 / 0 / 7
10,195
784
8,205
5,435
1,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 0 / 11
9,815
755
10,631
10,879
6,638
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 5 / 11
9,333
718
6,070
14,455
6,847
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
17
17
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
0
7
12.5
L
Cthulhu
I1TZXxXJoker
Cthulhu
3
4
1
0.88
W
5
0
11
10.5
L
Vulcan
1
7
2
0.29
L
Fenrir
Shmelvin69
Fenrir
1
6
2
0.33
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,115
Damage
24,906
31,577
Taken
30,769
19,223
Mitigated
15,229
1,306
Healing
10,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,205
1,680
171
1,733
5,435
1,744
1,297
2,943
2,492
30,761
0
L
Cthulhu
I1TZXxXJoker
Cthulhu
7,392
1,010
47
420
11,536
7,879
0
3,190
8,346
32,148
0
W
10,631
1,447
378
4,209
10,879
6,638
941
5,133
5,746
0
35,769
L
Vulcan
6,283
2,550
0
350
8,318
2,939
0
1,433
6,885
27,386
0
L
Fenrir
Shmelvin69
Fenrir
3,440
1,533
0
489
11,723
8,405
0
3,695
8,028
0
9,295
W
6,070
3,963
0
4,002
14,455
6,847
0
5,623
8,832
0
24,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,815
Gold Earned
29,343
97
Minions Killed
127
0
Camps Cleared
0
671,160
Distance Traveled
642,385
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,195
784
50
4
0
182,023
0
L
Cthulhu
8,669
667
32
2
0
238,425
2
W
Chaac
9,815
755
46
4
0
238,524
0
L
Vulcan
7,638
588
50
4
0
210,175
3
L
Fenrir
7,508
578
15
1
0
222,560
0
W
Kali
9,333
718
31
2
0
221,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role