Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Average_Gamer52
Bastet
Level 29
God Stats
0W - 1L
1,672 SR
Queue Stats
4W - 3L
1,361 Elo+
Solo
Ares
Ares
PIiZzOo04
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
XxMissGalaxyxX
Neith
Level 15
God Stats
0W - 1L
1,717 SR
Queue Stats
12W - 9L
1,591 Elo+
Solo
Chaac
Chaac
szumi-nysa
Chaac
Level 26
God Stats
0W - 1L
1,291 SR
Queue Stats
10W - 14L
1,231 Elo+
Solo
Team Averages
Level 16
1,536 SR
1,437 Elo+

VS

Team Averages
Level 16
1,436 SR
1,285 Elo+
Neith
Neith
GdiGozzo
Neith
Level 5
God Stats
1W - 3L
1,272 SR
Queue Stats
9W - 16L
1,302 Elo+
Party 1
Sol
Sol
LCMILLER9
Sol
Level 28
God Stats
13W - 4L
1,697 SR
Queue Stats
47W - 41L
1,338 Elo+
Party 2
Yemoja
Yemoja
Tirathor
Yemoja
Level 14
God Stats
4W - 11L
1,209 SR
Queue Stats
16W - 29L
1,264 Elo+
Party 1
Nox
Nox
iam_purple_cloud
Nox
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 22L
1,157 Elo+
Solo
Danzaburou
Danzaburou
l D l Costa 19
Danzaburou
Level 19
God Stats
30W - 20L
1,499 SR
Queue Stats
36W - 27L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 4 / 0
5,572
371
1,431
6,104
2,007
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 2
7,138
476
8,529
7,649
2,538
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
2
0 / 2 / 0
4,579
305
56
1,482
539
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

13
6 / 6 / 0
8,458
564
8,925
11,658
3,552
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
11
2 / 4 / 1
6,549
437
4,987
9,489
3,777
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GdiGozzo
Neith
9
0 / 1 / 4
6,005
400
3,370
4,540
2,710
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
4 / 0 / 1
8,293
553
4,427
5,587
1,448
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
Tirathor
Yemoja
12
7 / 1 / 0
8,028
535
4,816
6,130
4,518
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
0 / 7 / 4
5,948
397
2,180
5,506
1,807
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
l D l Costa 19
Danzaburou
16
7 / 2 / 0
9,954
664
8,405
13,234
5,517
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
11
Kills
18
19
Deaths
11
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
0
0
L
3
3
2
1.33
W
Neith
GdiGozzo
Neith
0
1
4
2
W
4
0
1
4.5
L
Ares
0
2
0
0
W
Yemoja
Tirathor
Yemoja
7
1
0
7
L
6
6
0
1
W
0
7
4
0.29
W
Danzaburou
l D l Costa 19
Danzaburou
7
2
0
3.5
L
Chaac
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,928
Damage
23,198
36,382
Taken
34,997
12,413
Mitigated
16,000
5,457
Healing
9,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,431
195
0
144
6,104
2,007
0
3,988
2,116
0
14,029
L
8,529
2,870
0
250
7,649
2,538
514
2,483
5,166
0
37,560
W
Neith
GdiGozzo
Neith
3,370
2,159
0
700
4,540
2,710
690
0
4,540
0
19,250
W
4,427
526
0
3,902
5,587
1,448
1,774
0
5,587
43,322
0
L
Ares
56
56
0
0
1,482
539
0
298
1,184
611
0
W
Yemoja
Tirathor
Yemoja
4,816
1,708
602
649
6,130
4,518
340
56
6,074
24,138
0
L
8,925
4,398
0
2,610
11,658
3,552
1,006
895
10,763
0
45,848
W
2,180
708
0
0
5,506
1,807
68
0
5,506
11,933
0
W
Danzaburou
l D l Costa 19
Danzaburou
8,405
2,746
0
3,207
13,234
5,517
504
0
13,234
0
67,539
L
Chaac
4,987
1,090
0
2,453
9,489
3,777
747
3,759
5,730
0
22,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,296
Gold Earned
38,228
198
Minions Killed
327
0
Camps Cleared
0
1,114,773
Distance Traveled
1,183,386
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,572
371
21
1
0
212,527
0
L
Bastet
7,138
476
57
4
0
306,388
0
W
Neith
6,005
400
49
3
0
215,158
1
W
Sol
8,293
553
97
6
0
252,507
0
L
Ares
4,579
305
0
0
0
112,541
2
W
Yemoja
8,028
535
35
2
0
243,114
1
L
Neith
8,458
564
74
5
0
232,894
1
W
Nox
5,948
397
26
2
0
201,817
0
W
Danzaburou
9,954
664
120
8
0
270,790
0
L
Chaac
6,549
437
46
3
0
250,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role