Player Matchup

Neith
Neith
ArmstrongFMA
Neith
Level 45
God Stats
3W - 5L
1,534 SR
Queue Stats
7W - 17L
1,231 Elo+
Party 2
Hercules
Hercules
arpgood
Hercules
Level 19
God Stats
1W - 1L
1,544 SR
Queue Stats
1W - 4L
1,101 Elo+
Party 2
Zeus
Zeus
blackbenom
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,303 Elo+
Solo
Team Averages
Level 24
1,526 SR
1,211 Elo+

VS

Team Averages
Level 22
1,297 SR
1,235 Elo+
Merlin
Merlin
Aijo5705
Merlin
Level 11
God Stats
0W - 1L
1,344 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
goodchild97
Ymir
Level 41
God Stats
46W - 56L
1,398 SR
Queue Stats
109W - 173L
1,219 Elo+
Party 1
Fenrir
Fenrir
totoalpha
Fenrir
Level 13
God Stats
9W - 15L
1,148 SR
Queue Stats
18W - 44L
986 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 9
10,280
734
12,731
9,247
3,144
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
arpgood
Hercules
13
1 / 0 / 10
9,078
648
2,787
14,344
8,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
11 / 3 / 2
10,962
783
15,230
7,704
2,940
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aijo5705
Merlin
12
0 / 7 / 2
8,145
582
9,811
10,752
3,809
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 5 / 2
8,995
643
5,127
18,336
17,217
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
totoalpha
Fenrir
11
2 / 6 / 2
8,768
626
6,838
10,439
4,096
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
18
Kills
4
4
Deaths
18
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aijo5705
Merlin
0
7
2
0.14
W
6
1
9
10.5
W
Hercules
arpgood
Hercules
1
0
10
6
W
11
3
2
4
L
2
5
2
0.6
L
Fenrir
totoalpha
Fenrir
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,748
Damage
21,776
31,295
Taken
39,527
14,913
Mitigated
25,122
11,665
Healing
2,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aijo5705
Merlin
9,811
371
0
1,320
10,752
3,809
0
4,645
6,107
42,107
0
W
12,731
8,007
270
4,887
9,247
3,144
2,475
5,341
3,906
0
51,054
W
Hercules
arpgood
Hercules
2,787
1,264
0
5,800
14,344
8,829
320
6,101
8,243
0
7,291
W
15,230
1,762
0
708
7,704
2,940
250
3,556
4,148
59,482
0
L
5,127
1,245
0
0
18,336
17,217
63
5,655
12,681
19,443
0
L
Fenrir
totoalpha
Fenrir
6,838
2,282
0
1,208
10,439
4,096
69
4,975
5,464
0
12,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,320
Gold Earned
25,908
148
Minions Killed
102
0
Camps Cleared
0
717,466
Distance Traveled
655,420
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,145
582
65
5
0
235,421
0
W
Neith
10,280
734
70
5
0
234,739
2
W
Hercules
9,078
648
7
1
0
287,547
1
W
Zeus
10,962
783
71
5
0
195,180
0
L
Ymir
8,995
643
23
2
0
184,106
0
L
Fenrir
8,768
626
14
1
0
235,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role