Player Matchup

Danzaburou
Danzaburou
BigShaw182
Danzaburou
Level 22
God Stats
8W - 4L
1,294 SR
Queue Stats
20W - 43L
1,059 Elo+
Solo
Izanami
Izanami
CuddlyBunnie09
Izanami
Level 149
God Stats
4W - 2L
1,393 SR
Queue Stats
16W - 19L
1,251 Elo+
Party 1
Sobek
Sobek
Monk Palmz
Sobek
Level 22
God Stats
14W - 9L
1,470 SR
Queue Stats
47W - 56L
1,348 Elo+
Party 1
Team Averages
Level 64
1,386 SR
1,219 Elo+

VS

Team Averages
Level 25
1,465 SR
1,198 Elo+
Mercury
Mercury
Appl3Ju1c3Dr1nk3
Mercury
Level 26
God Stats
1W - 1L
1,682 SR
Queue Stats
40W - 41L
1,292 Elo+
Solo
Olorun
Olorun
EgyptianLeez
Olorun
Level 31
God Stats
44W - 78L
1,411 SR
Queue Stats
44W - 78L
1,153 Elo+
Solo
Ymir
Ymir
nachoswi77
Ymir
Level 18
God Stats
1W - 4L
1,303 SR
Queue Stats
2W - 6L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigShaw182
Danzaburou
13
7 / 4 / 14
10,941
842
9,678
10,020
4,039
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
14 / 1 / 11
11,459
881
15,204
8,420
3,568
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
14
6 / 5 / 19
11,365
874
7,518
15,784
19,666
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 10 / 2
8,980
691
6,347
14,739
5,211
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
12
3 / 4 / 4
9,404
723
5,047
8,221
4,087
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
3 / 13 / 3
9,087
699
7,139
18,466
15,259
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
27
Kills
9
10
Deaths
27
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
10
2
0.4
W
Danzaburou
BigShaw182
Danzaburou
7
4
14
3.5
W
14
1
11
19.5
L
Olorun
3
4
4
1.25
W
Sobek
6
5
19
3.1
L
3
13
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,400
Damage
18,533
34,224
Taken
41,426
27,273
Mitigated
24,557
6,772
Healing
2,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,347
3,577
0
399
14,739
5,211
0
2,821
11,918
0
30,613
W
Danzaburou
BigShaw182
Danzaburou
9,678
3,883
0
1,125
10,020
4,039
922
4,384
5,636
0
32,241
W
15,204
9,826
263
1,526
8,420
3,568
2,061
3,224
5,196
0
59,490
L
Olorun
5,047
2,646
455
1,211
8,221
4,087
0
1,654
6,567
16,792
0
W
Sobek
7,518
1,294
270
3,588
15,784
19,666
451
4,957
10,827
18,442
0
L
7,139
790
0
0
18,466
15,259
0
3,063
15,403
30,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,765
Gold Earned
27,471
144
Minions Killed
98
0
Camps Cleared
0
634,444
Distance Traveled
511,748
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,980
691
40
3
0
227,363
1
W
Danzaburou
10,941
842
43
3
0
195,666
0
W
Izanami
11,459
881
85
7
0
200,492
0
L
Olorun
9,404
723
23
2
0
130,129
6
W
Sobek
11,365
874
16
1
0
238,286
0
L
Ymir
9,087
699
35
3
0
154,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role