Player Matchup

Izanami
Izanami
Diamond I
FᴇRHATCK
Izanami
Diamond I
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 61
1,500 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 54
1,500 SR
1,517 MMR
Nike
Nike
Silver II
GiveMeMMR
Nike
Silver II
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FᴇRHATCK
Izanami
4
0 / 0 / 0
2,220
2,220
0
210
40
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
1
0 / 0 / 0
450
450
0
0
0

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
FᴇRHATCK
Izanami
0
0
0
0
L
Nike
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

0
Damage
0
210
Taken
0
40
Mitigated
0
0
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
FᴇRHATCK
Izanami
0
0
0
0
210
40
995
0
210
0
3,820
L
Nike
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

2,220
Gold Earned
450
12
Minions Killed
0
0
Camps Cleared
0
23,965
Distance Traveled
0
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
2,220
2,220
12
12
0
23,965
0
L
Nike
450
450
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role