Player Matchup

Aphrodite
Aphrodite
BravoMyth
Aphrodite
Level 27
God Stats
3W - 0L
1,774 SR
Queue Stats
42W - 31L
1,447 Elo+
Party 1
Rama
Rama
CharlieMyth
Rama
Level 60
God Stats
12W - 5L
1,594 SR
Queue Stats
206W - 165L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
misfitbaseball11
Cthulhu
Level 64
God Stats
10W - 7L
1,423 SR
Queue Stats
136W - 87L
1,464 Elo+
Party 1
Team Averages
Level 50
1,597 SR
1,441 Elo+

VS

Team Averages
Level 10
1,342 SR
1,271 Elo+
Hera
Hera
Barrett859
Hera
Level 13
God Stats
2W - 5L
1,502 SR
Queue Stats
6W - 9L
1,383 Elo+
Solo
Fenrir
Fenrir
TINDRA_1
Fenrir
Level 13
God Stats
2W - 9L
1,275 SR
Queue Stats
2W - 11L
1,172 Elo+
Party 2
Jormungandr
Jormungandr
supercevin1
Jormungandr
Level 4
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 3L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BravoMyth
Aphrodite
14
7 / 0 / 19
11,092
739
8,639
13,093
7,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 1 / 22
9,854
657
7,364
10,434
3,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
19 / 0 / 8
12,696
846
14,505
21,479
18,632
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
9,135
609
14,871
9,465
3,612
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
TINDRA_1
Fenrir
8
0 / 13 / 1
7,916
528
4,198
12,981
4,940
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
supercevin1
Jormungandr
10
1 / 10 / 0
8,513
568
7,526
15,101
5,622
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
3
26
Kills
1
1
Deaths
27
49
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Aphrodite
BravoMyth
Aphrodite
7
0
19
16.5
W
0
1
22
11
L
Fenrir
TINDRA_1
Fenrir
0
13
1
0.04
W
19
0
8
23
L
Jormungandr
supercevin1
Jormungandr
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,508
Damage
26,595
45,006
Taken
37,547
29,462
Mitigated
14,174
34,662
Healing
3,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,871
3,025
0
1,985
9,465
3,612
9
5,934
3,304
64,160
0
W
Aphrodite
BravoMyth
Aphrodite
8,639
3,311
12,838
10,608
13,093
7,277
354
9,005
4,088
37,749
0
W
7,364
5,805
0
4,118
10,434
3,553
2,509
5,131
5,303
0
35,603
L
Fenrir
TINDRA_1
Fenrir
4,198
431
0
435
12,981
4,940
22
7,501
5,147
0
11,737
W
14,505
1,585
1,329
5,769
21,479
18,632
447
8,530
12,949
50,429
0
L
Jormungandr
supercevin1
Jormungandr
7,526
1,389
0
719
15,101
5,622
0
9,005
5,912
25,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,642
Gold Earned
25,564
163
Minions Killed
149
0
Camps Cleared
0
882,857
Distance Traveled
636,887
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,135
609
105
7
0
274,398
0
W
Aphrodite
11,092
739
47
3
0
285,136
0
W
Rama
9,854
657
53
4
0
276,124
2
L
Fenrir
7,916
528
14
1
0
204,257
0
W
Cthulhu
12,696
846
63
4
0
321,597
0
L
Jormungandr
8,513
568
30
2
0
158,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role