Player Matchup

Zhong Kui
Zhong Kui
Bravo-Munch
Zhong Kui
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,398 Elo+
Party 3
Bacchus
Bacchus
Charlie-Specter
Bacchus
Level 113
God Stats
5W - 8L
1,408 SR
Queue Stats
100W - 112L
1,420 Elo+
Party 3
Fafnir
Fafnir
DeIta-Shadow
Fafnir
Level 62
God Stats
0W - 2L
1,203 SR
Queue Stats
40W - 62L
1,352 Elo+
Party 3
Nu Wa
Nu Wa
Fruechte21
Nu Wa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,521 Elo+
Party 3
Merlin
Merlin
Tango-Dust
Merlin
Level 103
God Stats
2W - 4L
1,367 SR
Queue Stats
63W - 77L
1,406 Elo+
Party 3
Team Averages
Level 92
1,396 SR
1,419 Elo+

VS

Team Averages
Level 97
1,617 SR
1,430 Elo+
Merlin
Merlin
COR3Y I3
Merlin
Level 105
God Stats
3W - 1L
1,424 SR
Queue Stats
82W - 97L
1,450 Elo+
Party 2
Bacchus
Bacchus
Prezador
Bacchus
Level 100
God Stats
3W - 1L
1,720 SR
Queue Stats
47W - 51L
1,437 Elo+
Party 2
Da Ji
Da Ji
Steponme1202
Da Ji
Level 105
God Stats
5W - 1L
1,669 SR
Queue Stats
168W - 177L
1,384 Elo+
Party 1
Jormungandr
Jormungandr
red tee cult
Jormungandr
Level 88
God Stats
14W - 4L
1,668 SR
Queue Stats
237W - 217L
1,440 Elo+
Solo
Hades
Hades
staticb3an
Hades
Level 87
God Stats
12W - 6L
1,604 SR
Queue Stats
399W - 354L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bravo-Munch
Zhong Kui
16
3 / 8 / 9
10,207
680
8,454
16,810
8,545
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 5 / 8
10,254
684
6,488
15,321
20,683
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fafnir
16
0 / 7 / 12
9,467
631
3,998
19,775
25,208
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
18
6 / 8 / 6
11,074
738
14,388
12,959
4,361
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Merlin
Tango-Dust
Merlin
17
5 / 9 / 8
10,979
732
9,586
16,395
5,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
COR3Y I3
Merlin
20
7 / 1 / 16
12,433
829
16,393
11,575
5,074
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Prezador
Bacchus
18
5 / 4 / 18
11,393
760
6,516
13,012
17,023
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 6 / 16
9,912
661
10,774
10,925
4,715
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
red tee cult
Jormungandr
18
10 / 5 / 20
12,863
858
16,269
16,574
20,622
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hades
19
13 / 4 / 14
13,161
877
22,368
15,845
9,270
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
121
18
Kills
37
37
Deaths
20
43
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Bravo-Munch
Zhong Kui
3
8
9
0.94
W
Merlin
COR3Y I3
Merlin
7
1
16
15
L
4
5
8
1.6
L
Fafnir
0
7
12
0.86
L
Nu Wa
6
8
6
1.13
W
Bacchus
Prezador
Bacchus
5
4
18
3.5
W
2
6
16
1.67
L
Merlin
Tango-Dust
Merlin
5
9
8
1
W
Jormungandr
red tee cult
Jormungandr
10
5
20
4
W
Hades
13
4
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,914
Damage
72,320
81,260
Taken
67,931
64,784
Mitigated
56,704
17,121
Healing
21,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Bravo-Munch
Zhong Kui
8,454
940
2,117
2,405
16,810
8,545
275
15,089
1,721
15,684
0
W
Merlin
COR3Y I3
Merlin
16,393
911
905
1,748
11,575
5,074
1,337
7,802
3,773
50,422
0
L
6,488
200
2,252
1,704
15,321
20,683
0
10,215
5,106
14,139
0
L
Fafnir
3,998
1,602
530
2,706
19,775
25,208
160
14,297
5,478
12,890
0
L
Nu Wa
14,388
2,795
1,329
1,117
12,959
4,361
253
9,374
3,585
29,470
0
W
Bacchus
Prezador
Bacchus
6,516
388
2,491
1,393
13,012
17,023
898
6,331
6,681
13,013
0
W
10,774
3,003
343
936
10,925
4,715
1,572
8,355
2,380
0
13,122
L
Merlin
Tango-Dust
Merlin
9,586
1,036
1,182
1,779
16,395
5,987
247
12,571
3,824
35,982
0
W
Jormungandr
red tee cult
Jormungandr
16,269
2,162
2,007
1,912
16,574
20,622
951
10,295
6,279
36,367
0
W
Hades
22,368
1,225
1,993
7,513
15,845
9,270
698
10,131
5,714
39,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,981
Gold Earned
59,762
119
Minions Killed
148
0
Camps Cleared
0
1,151,262
Distance Traveled
1,299,131
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,207
680
18
1
0
215,617
4
W
Merlin
12,433
829
62
4
0
267,067
0
L
Bacchus
10,254
684
13
1
0
288,035
6
L
Fafnir
9,467
631
13
1
0
224,582
0
L
Nu Wa
11,074
738
30
2
0
212,979
0
W
Bacchus
11,393
760
14
1
0
292,345
0
W
Da Ji
9,912
661
0
0
0
246,731
0
L
Merlin
10,979
732
45
3
0
210,049
1
W
Jormungandr
12,863
858
40
3
0
252,292
0
W
Hades
13,161
877
32
2
0
240,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role