Player Matchup

Artemis
Artemis
Cesar_pro2895
Artemis
Level 3
God Stats
0W - 4L
1,158 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Thor
Thor
Nudodetrebol
Thor
Level 4
God Stats
0W - 1L
1,467 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Ymir
Ymir
zonickblack
Ymir
Level 18
God Stats
0W - 1L
1,364 SR
Queue Stats
1W - 5L
1,293 Elo+
Party 2
Team Averages
Level 8
1,330 SR
1,431 Elo+

VS

Team Averages
Level 33
1,506 SR
1,239 Elo+
Bacchus
Bacchus
Kimberm1911
Bacchus
Level 29
God Stats
6W - 1L
1,672 SR
Queue Stats
8W - 8L
1,309 Elo+
Party 1
Nu Wa
Nu Wa
TheOracle1
Nu Wa
Level 56
God Stats
2W - 0L
1,326 SR
Queue Stats
25W - 28L
1,403 Elo+
Party 1
Da Ji
Da Ji
gabofonder
Da Ji
Level 13
God Stats
1W - 0L
1,520 SR
Queue Stats
5W - 10L
1,006 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
1 / 9 / 5
6,610
661
5,951
9,285
2,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
5 / 7 / 2
7,512
751
4,649
10,927
3,821
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 7 / 6
7,508
751
2,133
17,844
9,584
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kimberm1911
Bacchus
12
3 / 2 / 18
8,672
867
7,203
9,550
7,729
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
14
17 / 0 / 6
10,291
1,029
21,337
6,599
2,082
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
10
3 / 7 / 12
7,802
780
2,800
8,177
2,711
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
8
Kills
23
23
Deaths
9
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
9
5
0.39
W
Bacchus
Kimberm1911
Bacchus
3
2
18
6
L
5
7
2
0.86
W
Nu Wa
17
0
6
20
W
Da Ji
3
7
12
1.29
L
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,733
Damage
31,340
38,056
Taken
24,326
16,070
Mitigated
12,522
2,431
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
5,951
3,776
0
0
9,285
2,665
30
8,446
839
0
18,178
W
Bacchus
Kimberm1911
Bacchus
7,203
908
0
1,914
9,550
7,729
0
785
8,765
12,848
0
L
4,649
1,880
0
1,210
10,927
3,821
0
7,685
3,242
0
12,765
W
Nu Wa
21,337
8,763
768
4,158
6,599
2,082
1,372
330
6,269
56,380
0
W
Da Ji
2,800
721
0
0
8,177
2,711
1,101
1,082
7,095
0
10,637
L
2,133
706
0
1,221
17,844
9,584
46
12,409
5,435
11,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,630
Gold Earned
26,765
49
Minions Killed
88
0
Camps Cleared
0
420,198
Distance Traveled
548,178
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,610
661
19
2
0
126,164
2
W
Bacchus
8,672
867
14
1
0
210,720
0
L
Thor
7,512
751
19
2
0
158,140
1
W
Nu Wa
10,291
1,029
54
5
0
163,805
1
W
Da Ji
7,802
780
20
2
0
173,653
1
L
Ymir
7,508
751
11
1
0
135,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role