Player Matchup

Heimdallr
Heimdallr
ZimmermannVtec88
Heimdallr
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Kali
Kali
haylolz
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ravana
Ravana
jeanpiere18232
Ravana
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
934 Elo+
Solo
Freya
Freya
midmeat
Freya
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,207 Elo+
Party 1
Artemis
Artemis
spooky13saint
Artemis
Level 17
God Stats
7W - 7L
1,394 SR
Queue Stats
39W - 33L
1,257 Elo+
Solo
Team Averages
Level 10
1,479 SR
1,279 Elo+

VS

Team Averages
Level 22
1,486 SR
1,346 Elo+
Ares
Ares
BlueEquinox23
Ares
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
49W - 57L
1,316 Elo+
Party 3
Thoth
Thoth
OldG270regg
Thoth
Level 16
God Stats
7W - 7L
1,356 SR
Queue Stats
22W - 27L
1,222 Elo+
Party 3
Neith
Neith
PaperGreens
Neith
Level 29
God Stats
34W - 28L
1,577 SR
Queue Stats
77W - 73L
1,444 Elo+
Solo
Ravana
Ravana
longjohnsaber
Ravana
Level 27
God Stats
1W - 1L
1,499 SR
Queue Stats
26W - 17L
1,365 Elo+
Party 2
Fenrir
Fenrir
shortychrisco
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
7
1 / 1 / 0
4,127
459
1,965
2,552
682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kali
haylolz
Kali
5
1 / 7 / 0
3,828
425
1,709
9,332
2,307
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

4
0 / 7 / 0
3,607
401
1,550
6,837
1,491
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Freya
midmeat
Freya
4
0 / 5 / 0
3,582
398
691
5,090
1,331
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
5
0 / 4 / 1
3,916
435
1,842
3,890
927
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 5
6,388
710
3,566
5,449
4,232
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
6 / 0 / 0
7,197
800
4,173
2,359
621
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
11 / 0 / 3
7,225
803
8,574
3,705
1,424
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 1 / 0
6,281
698
2,687
3,146
967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 1
5,685
632
500
2,775
763
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
24
24
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
6
0
0
6
W
11
0
3
12.5
L
Heimdallr
1
1
0
1
L
Kali
haylolz
Kali
1
7
0
0.14
L
0
7
0
0
W
4
1
0
4
L
Freya
midmeat
Freya
0
5
0
0
W
0
0
1
0.5
L
Artemis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,757
Damage
19,500
27,701
Taken
17,434
6,738
Mitigated
8,007
5,033
Healing
4,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,566
1,005
294
381
5,449
4,232
1,136
332
5,117
11,844
0
W
4,173
715
0
676
2,359
621
1,714
149
2,210
33,187
0
W
8,574
5,494
0
1,672
3,705
1,424
1,754
210
3,495
0
29,782
L
Heimdallr
1,965
1,042
0
675
2,552
682
242
1,203
1,349
0
12,624
L
Kali
haylolz
Kali
1,709
922
123
2,603
9,332
2,307
0
2,033
7,299
0
7,249
L
1,550
683
0
369
6,837
1,491
0
2,109
4,728
0
8,493
W
2,687
1,126
0
630
3,146
967
2,042
0
3,146
0
21,333
L
Freya
midmeat
Freya
691
323
0
1,017
5,090
1,331
0
2,394
2,696
4,733
0
W
500
50
0
1,196
2,775
763
412
0
2,775
0
18,876
L
Artemis
1,842
1,167
0
246
3,890
927
252
0
3,890
0
9,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,060
Gold Earned
32,776
65
Minions Killed
226
0
Camps Cleared
0
676,270
Distance Traveled
787,041
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,388
710
13
1
0
152,729
3
W
Thoth
7,197
800
73
8
0
163,009
3
W
Neith
7,225
803
50
6
0
140,111
0
L
Heimdallr
4,127
459
29
3
0
127,990
0
L
Kali
3,828
425
5
1
0
147,276
0
L
Ravana
3,607
401
9
1
0
182,238
2
W
Ravana
6,281
698
46
5
0
159,190
0
L
Freya
3,582
398
9
1
0
123,842
1
W
Fenrir
5,685
632
44
5
0
172,002
0
L
Artemis
3,916
435
13
1
0
94,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role