Player Matchup

Fenrir
Fenrir
Gold I
皮太厚丶
Fenrir
Gold I
Level 160
God Stats
4W - 5L
1,593 SR
Queue Stats
238W - 191L
1,556 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 160
1,593 SR
1,556 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,500 SR
1,505 MMR
Chang'e
Chang'e
Gold IV
ialoto11Basileus
Chang'e
Gold IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
6 / 4 / 0
17,942
816
19,918
35,926
29,710
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AnubisAh Muzen CabKaliUllrBakasura

VS

Bans
He BoTsukuyomiSetPoseidonChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 0
17,675
803
21,952
26,427
23,723
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
6
Kills
4
4
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
6
0
0.67
L
Fenrir
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,918
Damage
21,952
35,926
Taken
26,427
29,710
Mitigated
23,723
11,377
Healing
10,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,952
3,233
0
10,599
26,427
23,723
2,814
93
26,334
158,279
0
L
Fenrir
19,918
5,933
0
11,377
35,926
29,710
2,883
22,071
13,855
0
166,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,942
Gold Earned
17,675
226
Minions Killed
218
0
Camps Cleared
0
417,880
Distance Traveled
382,613
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
17,675
803
218
10
0
382,613
3
L
Fenrir
17,942
816
226
10
0
417,880
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role