Player Matchup

Nemesis
Nemesis
GrimDescent
Nemesis
Level 68
God Stats
0W - 2L
1,435 SR
Queue Stats
1W - 10L
1,248 Elo+
Party 1
Cthulhu
Cthulhu
JSwagMoney
Cthulhu
Level 46
God Stats
0W - 1L
1,195 SR
Queue Stats
0W - 4L
1,258 Elo+
Party 1
Aphrodite
Aphrodite
NihadL
Aphrodite
Level 46
God Stats
1W - 6L
1,372 SR
Queue Stats
1W - 10L
1,248 Elo+
Party 1
Team Averages
Level 53
1,334 SR
1,251 Elo+

VS

Team Averages
Level 80
1,601 SR
1,490 Elo+
Thoth
Thoth
Alllpaca
Thoth
Level 84
God Stats
11W - 14L
1,530 SR
Queue Stats
143W - 164L
1,513 Elo+
Party 2
Neith
Neith
JcG3ORG1A
Neith
Level 20
God Stats
6W - 2L
1,608 SR
Queue Stats
20W - 22L
1,453 Elo+
Party 2
Horus
Horus
Shortstop2018
Horus
Level 137
God Stats
2W - 0L
1,665 SR
Queue Stats
230W - 249L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GrimDescent
Nemesis
16
2 / 3 / 5
14,462
556
12,322
24,014
16,608
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
JSwagMoney
Cthulhu
16
6 / 9 / 1
15,177
584
16,765
26,107
22,909
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Aphrodite
NihadL
Aphrodite
17
0 / 8 / 6
14,181
545
6,168
23,289
14,882
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Alllpaca
Thoth
18
6 / 4 / 12
16,046
617
28,443
15,326
5,580
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
JcG3ORG1A
Neith
19
4 / 3 / 8
15,314
589
14,881
10,206
3,930
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
9 / 1 / 10
17,879
688
11,190
23,178
28,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
8
Kills
19
20
Deaths
8
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Thoth
Alllpaca
Thoth
6
4
12
3
L
Nemesis
GrimDescent
Nemesis
2
3
5
1.5
L
Cthulhu
JSwagMoney
Cthulhu
6
9
1
0.72
W
Neith
JcG3ORG1A
Neith
4
3
8
2.67
L
Aphrodite
NihadL
Aphrodite
0
8
6
0.38
W
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,255
Damage
54,514
73,410
Taken
48,710
54,399
Mitigated
38,010
24,418
Healing
13,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Alllpaca
Thoth
28,443
751
0
540
15,326
5,580
521
7,604
7,522
98,250
0
L
Nemesis
GrimDescent
Nemesis
12,322
5,388
0
2,280
24,014
16,608
893
10,637
13,377
0
53,457
L
Cthulhu
JSwagMoney
Cthulhu
16,765
228
413
3,224
26,107
22,909
0
8,645
17,462
64,079
0
W
Neith
JcG3ORG1A
Neith
14,881
7,466
0
2,700
10,206
3,930
2,630
7,007
3,024
0
71,723
L
Aphrodite
NihadL
Aphrodite
6,168
799
8,703
9,798
23,289
14,882
287
12,885
10,404
70,811
0
W
11,190
3,194
3,537
6,938
23,178
28,500
274
8,180
14,557
11,638
32,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,820
Gold Earned
49,239
213
Minions Killed
230
0
Camps Cleared
0
1,374,614
Distance Traveled
1,406,138
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
16,046
617
97
4
0
456,941
5
L
Nemesis
14,462
556
55
2
0
535,493
0
L
Cthulhu
15,177
584
57
2
0
422,061
4
W
Neith
15,314
589
103
4
0
442,658
1
L
Aphrodite
14,181
545
101
4
0
417,060
0
W
Horus
17,879
688
30
1
0
506,539
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role