Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Starfish1230
Fenrir
Level 8
God Stats
0W - 1L
1,554 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Fafnir
Fafnir
djwakelin
Fafnir
Level 7
God Stats
0W - 1L
1,878 SR
Queue Stats
2W - 4L
1,350 Elo+
Solo
Team Averages
Level 30
1,644 SR
1,450 Elo+

VS

Team Averages
Level 39
1,623 SR
1,480 Elo+
Kukulkan
Kukulkan
Hiasaka
Kukulkan
Level 16
God Stats
2W - 8L
1,665 SR
Queue Stats
9W - 12L
1,643 Elo+
Party 1
Danzaburou
Danzaburou
Kenobi192
Danzaburou
Level 15
God Stats
2W - 0L
1,704 SR
Queue Stats
4W - 7L
1,297 Elo+
Solo
Ymir
Ymir
kindacheeseNGL
Ymir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 3 / 0
6,560
547
3,819
12,573
11,354
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
10
0 / 3 / 0
6,474
540
2,423
8,108
2,647
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
djwakelin
Fafnir
8
0 / 5 / 0
6,671
556
1,652
10,561
8,296
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hiasaka
Kukulkan
11
1 / 0 / 8
7,869
656
8,102
1,322
540
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Kenobi192
Danzaburou
12
7 / 0 / 4
9,404
784
9,130
5,716
2,203
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 8
9,131
761
7,052
7,929
9,055
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
11
11
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
W
Kukulkan
Hiasaka
Kukulkan
1
0
8
5
W
Danzaburou
Kenobi192
Danzaburou
7
0
4
9
L
Fenrir
0
3
0
0
L
Fafnir
djwakelin
Fafnir
0
5
0
0
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,894
Damage
24,284
31,242
Taken
14,967
22,297
Mitigated
11,798
4,763
Healing
5,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,819
521
0
2,652
12,573
11,354
96
5,055
7,518
0
17,695
W
Kukulkan
Hiasaka
Kukulkan
8,102
1,180
0
0
1,322
540
336
0
1,294
24,476
0
W
Danzaburou
Kenobi192
Danzaburou
9,130
5,714
561
3,855
5,716
2,203
1,447
755
4,761
0
43,405
L
Fenrir
2,423
425
0
1,045
8,108
2,647
155
4,988
3,120
0
9,196
L
Fafnir
djwakelin
Fafnir
1,652
637
0
1,066
10,561
8,296
453
5,210
5,351
10,593
0
W
7,052
2,145
0
800
7,929
9,055
245
917
6,895
25,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,705
Gold Earned
26,404
48
Minions Killed
135
0
Camps Cleared
0
593,490
Distance Traveled
628,259
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,560
547
23
2
0
200,206
0
W
Kukulkan
7,869
656
46
4
0
217,697
0
W
Danzaburou
9,404
784
71
6
0
199,346
0
L
Fenrir
6,474
540
11
1
0
199,313
0
L
Fafnir
6,671
556
14
1
0
193,971
0
W
Ymir
9,131
761
18
2
0
211,216
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role