Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
DaRealRudi
He Bo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,280 Elo+
Solo
King Arthur
King Arthur
Olegich
King Arthur
Level 45
God Stats
0W - 2L
1,289 SR
Queue Stats
19W - 31L
1,402 Elo+
Party 2
Kali
Kali
Wachspuppe
Kali
Level 111
God Stats
1W - 1L
1,759 SR
Queue Stats
12W - 15L
1,439 Elo+
Solo
Sol
Sol
longbeaver
Sol
Level 66
God Stats
1W - 1L
1,736 SR
Queue Stats
37W - 55L
1,373 Elo+
Party 2
Team Averages
Level 74
1,557 SR
1,399 Elo+

VS

Team Averages
Level 90
1,540 SR
1,374 Elo+
Pele
Pele
DerDJSelbst
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,377 Elo+
Party 1
Jormungandr
Jormungandr
G591928
Jormungandr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,213 Elo+
Party 1
Danzaburou
Danzaburou
Pterotraher
Danzaburou
Level 124
God Stats
2W - 1L
1,748 SR
Queue Stats
143W - 154L
1,358 Elo+
Solo
Chaac
Chaac
birua
Chaac
Level 114
God Stats
7W - 4L
1,454 SR
Queue Stats
584W - 621L
1,421 Elo+
Solo
Poseidon
Poseidon
盖世小师弟
Poseidon
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 7 / 7
6,899
690
4,314
10,735
4,000
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

He Bo
13
3 / 6 / 8
7,550
755
6,107
7,974
2,433
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Olegich
King Arthur
11
1 / 9 / 8
6,789
679
4,168
11,830
6,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 7 / 4
7,566
757
4,957
11,122
4,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 3 / 4
8,937
894
12,767
9,750
3,249
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 18
8,244
824
5,193
7,776
2,796
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
G591928
Jormungandr
15
1 / 3 / 23
8,663
866
6,079
8,467
3,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Pterotraher
Danzaburou
18
12 / 1 / 14
10,871
1,087
13,964
5,469
2,523
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
birua
Chaac
17
3 / 2 / 25
9,137
914
9,787
13,977
13,361
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
16
13 / 2 / 9
9,785
979
9,895
7,984
3,040
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
121
12
Kills
32
32
Deaths
13
31
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
7
7
0.64
L
He Bo
3
6
8
1.17
W
3
5
18
2.4
W
Jormungandr
G591928
Jormungandr
1
3
23
4.17
L
King Arthur
Olegich
King Arthur
1
9
8
0.56
W
Danzaburou
Pterotraher
Danzaburou
12
1
14
19
L
2
7
4
0.57
W
Chaac
birua
Chaac
3
2
25
7.75
L
5
3
4
2.33
W
Poseidon
13
2
9
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,313
Damage
44,918
51,411
Taken
43,673
20,878
Mitigated
25,228
11,847
Healing
17,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,314
826
0
1,414
10,735
4,000
0
3,476
7,159
0
7,255
L
He Bo
6,107
464
219
0
7,974
2,433
99
2,133
5,766
10,022
0
W
5,193
769
1,373
1,348
7,776
2,796
854
2,931
4,845
0
9,293
W
Jormungandr
G591928
Jormungandr
6,079
1,985
597
1,011
8,467
3,508
45
4,777
3,690
15,637
0
L
King Arthur
Olegich
King Arthur
4,168
947
657
294
11,830
6,610
0
2,729
9,006
0
6,832
W
Danzaburou
Pterotraher
Danzaburou
13,964
4,337
878
2,430
5,469
2,523
2,099
1,974
3,495
0
24,980
L
4,957
1,824
159
2,853
11,122
4,586
0
4,914
6,133
0
9,815
W
Chaac
birua
Chaac
9,787
2,494
901
6,142
13,977
13,361
369
7,009
6,968
0
17,473
L
12,767
4,512
1,303
4,948
9,750
3,249
0
2,722
6,928
31,588
0
W
Poseidon
9,895
905
250
2,088
7,984
3,040
1,056
2,183
5,801
26,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,741
Gold Earned
46,700
78
Minions Killed
100
0
Camps Cleared
0
763,693
Distance Traveled
927,557
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,899
690
7
1
0
147,704
0
L
He Bo
7,550
755
10
1
0
144,790
0
W
Pele
8,244
824
5
1
0
187,357
0
W
Jormungandr
8,663
866
22
2
0
177,181
2
L
King Arthur
6,789
679
4
0
0
157,059
0
W
Danzaburou
10,871
1,087
27
3
0
186,630
2
L
Kali
7,566
757
9
1
0
128,243
0
W
Chaac
9,137
914
12
1
0
195,246
2
L
Sol
8,937
894
48
5
0
185,897
2
W
Poseidon
9,785
979
34
3
0
181,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role