Player Matchup

Nemesis
Nemesis
Atlas330
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,623 Elo+
Party 3
Danzaburou
Danzaburou
QuinnSifter
Danzaburou
Level 23
God Stats
31W - 25L
1,585 SR
Queue Stats
39W - 41L
1,363 Elo+
Party 2
Fenrir
Fenrir
Shehryaar_M
Fenrir
Level 6
God Stats
1W - 2L
1,477 SR
Queue Stats
2W - 4L
1,313 Elo+
Party 3
Hachiman
Hachiman
evrneverendr
Hachiman
Level 27
God Stats
2W - 1L
1,753 SR
Queue Stats
59W - 54L
1,378 Elo+
Party 2
Sun Wukong
Sun Wukong
zuzuboi99
Sun Wukong
Level 6
God Stats
2W - 4L
1,443 SR
Queue Stats
2W - 4L
1,313 Elo+
Party 3
Team Averages
Level 13
1,552 SR
1,398 Elo+

VS

Team Averages
Level 26
1,688 SR
1,438 Elo+
Nu Wa
Nu Wa
Call me6927
Nu Wa
Level 5
God Stats
3W - 0L
1,777 SR
Queue Stats
7W - 3L
1,539 Elo+
Solo
Chaac
Chaac
LoNe_RacK
Chaac
Level 24
God Stats
6W - 4L
1,535 SR
Queue Stats
20W - 20L
1,364 Elo+
Party 1
Ares
Ares
Mii7vD x BladeZ
Ares
Level 8
God Stats
2W - 1L
1,927 SR
Queue Stats
3W - 2L
1,527 Elo+
Party 1
Anhur
Anhur
jonster078
Anhur
Level 29
God Stats
1W - 3L
1,539 SR
Queue Stats
32W - 28L
1,402 Elo+
Party 1
Kali
Kali
theSLYDOM
Kali
Level 65
God Stats
2W - 1L
1,663 SR
Queue Stats
22W - 18L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Atlas330
Nemesis
6
0 / 12 / 4
5,080
391
2,727
11,351
2,245
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
QuinnSifter
Danzaburou
9
0 / 8 / 1
5,992
461
4,200
12,595
2,761
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
11
4 / 4 / 1
7,284
560
3,513
10,786
3,072
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
evrneverendr
Hachiman
10
1 / 5 / 3
6,304
485
7,405
8,756
1,980
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
zuzuboi99
Sun Wukong
8
0 / 8 / 0
5,098
392
1,688
9,948
2,596
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
14 / 1 / 9
9,477
729
16,773
7,965
2,200
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
LoNe_RacK
Chaac
12
2 / 1 / 2
7,805
600
4,115
3,651
3,872
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 7
6,732
518
1,259
8,701
4,244
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
11
4 / 2 / 3
7,138
549
3,559
5,720
1,602
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
14
15 / 2 / 9
10,011
770
15,513
14,238
5,257
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
5
Kills
35
37
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Atlas330
Nemesis
0
12
4
0.17
W
14
1
9
18.5
W
Chaac
LoNe_RacK
Chaac
2
1
2
3
W
0
1
7
3.5
L
Danzaburou
QuinnSifter
Danzaburou
0
8
1
0.06
L
Fenrir
4
4
1
1.13
L
Hachiman
evrneverendr
Hachiman
1
5
3
0.5
W
Anhur
4
2
3
2.75
W
Kali
15
2
9
9.75
L
Sun Wukong
zuzuboi99
Sun Wukong
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,533
Damage
41,219
53,436
Taken
40,275
12,654
Mitigated
17,175
8,789
Healing
13,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Atlas330
Nemesis
2,727
1,343
0
472
11,351
2,245
0
3,929
7,322
0
9,020
W
16,773
6,016
130
2,486
7,965
2,200
628
0
7,965
68,584
0
W
Chaac
LoNe_RacK
Chaac
4,115
439
0
1,486
3,651
3,872
806
0
3,651
0
33,599
W
1,259
100
0
440
8,701
4,244
281
0
8,701
16,292
0
L
Danzaburou
QuinnSifter
Danzaburou
4,200
1,719
0
2,340
12,595
2,761
234
4,582
8,013
0
34,907
L
Fenrir
3,513
1,704
0
2,923
10,786
3,072
568
2,058
8,653
0
30,238
L
Hachiman
evrneverendr
Hachiman
7,405
3,866
0
2,324
8,756
1,980
0
1,571
7,110
0
30,674
W
Anhur
3,559
1,106
0
685
5,720
1,602
0
0
5,720
0
39,136
W
Kali
15,513
10,940
0
8,096
14,238
5,257
1,008
0
14,238
0
53,882
L
Sun Wukong
zuzuboi99
Sun Wukong
1,688
667
0
730
9,948
2,596
32
5,892
4,056
0
20,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,758
Gold Earned
41,163
189
Minions Killed
347
0
Camps Cleared
0
1,084,706
Distance Traveled
1,218,490
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,080
391
15
1
0
205,045
1
W
Nu Wa
9,477
729
112
9
0
225,845
2
W
Chaac
7,805
600
73
6
0
230,714
0
W
Ares
6,732
518
20
2
0
269,155
0
L
Danzaburou
5,992
461
54
4
0
239,124
0
L
Fenrir
7,284
560
57
4
0
207,624
0
L
Hachiman
6,304
485
39
3
0
199,488
2
W
Anhur
7,138
549
74
6
0
226,922
2
W
Kali
10,011
770
68
5
0
265,854
1
L
Sun Wukong
5,098
392
24
2
0
233,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role