Player Matchup

Artemis
Artemis
Archdraken
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Hunterjuan123457
Tsukuyomi
Level 29
God Stats
7W - 7L
1,609 SR
Queue Stats
23W - 29L
1,262 Elo+
Solo
Izanami
Izanami
KangHyoNeul
Izanami
Level 16
God Stats
1W - 3L
1,360 SR
Queue Stats
17W - 29L
1,235 Elo+
Solo
Thoth
Thoth
OGKushBoiz
Thoth
Level 26
God Stats
2W - 4L
1,502 SR
Queue Stats
48W - 56L
1,366 Elo+
Solo
Set
Set
elpelojonson
Set
Level 8
God Stats
5W - 3L
1,500 SR
Queue Stats
10W - 21L
1,206 Elo+
Solo
Team Averages
Level 16
1,494 SR
1,314 Elo+

VS

Team Averages
Level 19
1,490 SR
1,212 Elo+
Medusa
Medusa
Blueberri666
Medusa
Level 29
God Stats
8W - 7L
1,507 SR
Queue Stats
88W - 114L
1,316 Elo+
Solo
Chaac
Chaac
Gaele3e
Chaac
Level 20
God Stats
6W - 6L
1,382 SR
Queue Stats
27W - 40L
1,213 Elo+
Solo
Ravana
Ravana
HereticHands
Ravana
Level 4
God Stats
1W - 1L
1,091 SR
Queue Stats
1W - 5L
991 Elo+
Solo
Baron Samedi
Baron Samedi
HiggsSeldon
Baron Samedi
Level 16
God Stats
11W - 5L
1,976 SR
Queue Stats
56W - 53L
1,196 Elo+
Solo
Ymir
Ymir
aaaaaaaa25
Ymir
Level 27
God Stats
6W - 2L
1,494 SR
Queue Stats
28W - 29L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Archdraken
Artemis
7
1 / 8 / 2
5,144
468
1,738
6,179
1,582
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
9
0 / 4 / 2
5,601
509
3,073
7,585
2,182
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
KangHyoNeul
Izanami
9
1 / 1 / 0
5,512
501
2,110
4,053
945
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thoth
11
5 / 3 / 1
6,760
615
6,491
5,673
1,827
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 7 / 1
5,423
493
2,137
7,825
3,075
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
7 / 2 / 5
7,002
637
7,003
5,603
1,648
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
Gaele3e
Chaac
12
6 / 2 / 5
7,333
667
6,125
6,208
4,133
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ravana
11
2 / 3 / 1
7,146
650
569
5,779
1,688
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
HiggsSeldon
Baron Samedi
11
6 / 3 / 3
7,053
641
6,189
6,586
2,241
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 7
6,951
632
3,310
5,722
3,574
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
9
Kills
22
23
Deaths
10
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artemis
Archdraken
Artemis
1
8
2
0.25
W
Medusa
7
2
5
4.75
W
Chaac
Gaele3e
Chaac
6
2
5
4.25
W
Ravana
2
3
1
0.83
W
Baron Samedi
HiggsSeldon
Baron Samedi
6
3
3
2.5
L
Tsukuyomi
0
4
2
0.25
L
Izanami
KangHyoNeul
Izanami
1
1
0
1
L
Thoth
5
3
1
1.83
W
1
0
7
4.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,549
Damage
23,196
31,315
Taken
29,898
9,611
Mitigated
13,284
3,692
Healing
9,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Archdraken
Artemis
1,738
1,354
0
112
6,179
1,582
137
2,523
3,606
0
6,061
W
Medusa
7,003
4,245
0
1,271
5,603
1,648
2,333
1,332
4,271
0
25,105
W
Chaac
Gaele3e
Chaac
6,125
2,280
0
1,747
6,208
4,133
1,279
432
5,776
0
26,230
W
Ravana
569
288
0
2,342
5,779
1,688
1,331
1,669
4,110
0
40,219
W
Baron Samedi
HiggsSeldon
Baron Samedi
6,189
208
579
2,391
6,586
2,241
266
2,925
3,661
27,556
0
L
Tsukuyomi
3,073
817
0
1,682
7,585
2,182
0
873
6,637
0
29,553
L
Izanami
KangHyoNeul
Izanami
2,110
1,549
0
1,019
4,053
945
923
1,510
2,543
0
22,120
L
Thoth
6,491
419
0
727
5,673
1,827
0
3,113
2,535
31,777
0
W
3,310
397
0
1,650
5,722
3,574
478
133
5,589
22,480
0
L
2,137
1,166
0
152
7,825
3,075
0
1,480
6,270
0
7,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,440
Gold Earned
35,485
175
Minions Killed
231
0
Camps Cleared
0
861,250
Distance Traveled
966,032
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,144
468
16
1
0
176,594
0
W
Medusa
7,002
637
47
4
0
193,737
5
W
Chaac
7,333
667
43
4
0
159,037
0
W
Ravana
7,146
650
71
6
0
201,622
0
W
Baron Samedi
7,053
641
39
4
0
202,994
6
L
Tsukuyomi
5,601
509
46
4
0
214,008
2
L
Izanami
5,512
501
47
4
0
165,744
3
L
Thoth
6,760
615
52
5
0
173,171
1
W
Ymir
6,951
632
31
3
0
208,642
0
L
Set
5,423
493
14
1
0
131,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role