Player Matchup

Tyr
Tyr
CallMeCalebJ
Tyr
Level 28
God Stats
7W - 4L
1,200 SR
Queue Stats
47W - 47L
1,292 Elo+
Solo
Medusa
Medusa
Phones96
Medusa
Level 43
God Stats
11W - 14L
1,474 SR
Queue Stats
140W - 159L
1,334 Elo+
Party 1
Vulcan
Vulcan
The Enemy Core
Vulcan
Level 28
God Stats
31W - 38L
1,464 SR
Queue Stats
84W - 81L
1,378 Elo+
Party 1
Team Averages
Level 33
1,379 SR
1,335 Elo+

VS

Team Averages
Level 11
1,518 SR
1,290 Elo+
Zeus
Zeus
BipolarVirus
Zeus
Level 8
God Stats
0W - 1L
1,709 SR
Queue Stats
1W - 4L
1,171 Elo+
Solo
Ymir
Ymir
HenriqueTora762
Ymir
Level 10
God Stats
0W - 1L
1,345 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
xGrim Nature
Neith
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 6
11,522
678
8,927
14,972
13,763
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Phones96
Medusa
13
3 / 4 / 5
10,519
619
7,511
15,025
7,157
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 1 / 5
11,978
705
15,439
10,120
3,881
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 6
9,951
585
18,069
13,705
4,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 4
8,650
509
753
10,751
4,115
14
7 / 2 / 1
11,089
652
9,359
12,384
8,477
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
14
Kills
8
8
Deaths
14
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
7
6
0.57
W
5
3
6
2.67
L
0
5
4
0.4
W
Medusa
Phones96
Medusa
3
4
5
1.38
W
6
1
5
8.5
L
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,877
Damage
28,181
40,117
Taken
36,840
24,801
Mitigated
17,253
11,909
Healing
5,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,069
560
904
2,431
13,705
4,661
0
5,079
8,501
52,380
0
W
8,927
462
0
6,248
14,972
13,763
1,278
6,840
8,132
0
31,184
L
753
174
0
0
10,751
4,115
0
4,054
6,526
7,898
0
W
Medusa
Phones96
Medusa
7,511
3,343
0
3,991
15,025
7,157
328
6,216
8,809
0
38,372
W
15,439
2,120
0
1,670
10,120
3,881
1,396
5,885
4,235
57,140
0
L
9,359
4,845
0
2,422
12,384
8,477
0
6,334
5,950
0
36,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,019
Gold Earned
29,690
160
Minions Killed
156
0
Camps Cleared
0
887,655
Distance Traveled
658,680
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,951
585
83
5
0
235,825
0
W
Tyr
11,522
678
49
3
0
304,949
4
L
Ymir
8,650
509
7
0
0
190,108
1
W
Medusa
10,519
619
55
3
0
257,175
0
W
Vulcan
11,978
705
56
3
0
325,531
4
L
Neith
11,089
652
66
4
0
232,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role