Player Matchup

Tsukuyomi
Tsukuyomi
KingLhy
Tsukuyomi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,335 Elo+
Party 1
Hercules
Hercules
MGVGGWP
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
XXT-Calango-R2
Olorun
Level 14
God Stats
3W - 4L
1,327 SR
Queue Stats
42W - 58L
1,300 Elo+
Solo
Ymir
Ymir
fegamer207
Ymir
Level 15
God Stats
0W - 2L
1,255 SR
Queue Stats
21W - 29L
1,328 Elo+
Solo
Neith
Neith
xFailshotx
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,390 Elo+
Solo
Team Averages
Level 10
1,416 SR
1,371 Elo+

VS

Team Averages
Level 15
1,322 SR
1,318 Elo+
Tsukuyomi
Tsukuyomi
KauaBLG
Tsukuyomi
Level 15
God Stats
21W - 18L
1,345 SR
Queue Stats
42W - 58L
1,239 Elo+
Solo
Anubis
Anubis
NEREV4R
Anubis
Level 17
God Stats
17W - 11L
1,517 SR
Queue Stats
17W - 11L
1,319 Elo+
Solo
Fenrir
Fenrir
WizardPath49189
Fenrir
Level 18
God Stats
1W - 3L
1,066 SR
Queue Stats
17W - 28L
1,282 Elo+
Solo
Ares
Ares
g__rocha
Ares
Level 7
God Stats
2W - 2L
1,204 SR
Queue Stats
10W - 14L
1,345 Elo+
Solo
Merlin
Merlin
zFiireZ
Merlin
Level 16
God Stats
13W - 15L
1,479 SR
Queue Stats
15W - 15L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
KingLhy
Tsukuyomi
9
2 / 2 / 0
5,694
569
1,667
6,216
1,947
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
MGVGGWP
Hercules
7
0 / 9 / 1
4,474
447
1,989
9,770
3,330
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
1 / 8 / 0
5,076
508
2,530
8,999
2,310
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
3,559
356
0
0
0
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

Neith
10
1 / 1 / 0
5,593
559
5,102
3,900
1,140
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
KauaBLG
Tsukuyomi
10
6 / 2 / 1
6,278
628
4,228
4,775
1,778
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
NEREV4R
Anubis
10
5 / 1 / 3
6,245
625
5,178
4,259
1,713
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
2 / 0 / 1
5,324
532
1,303
4,105
1,354
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ares
9
0 / 0 / 0
5,244
524
880
5,076
2,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
zFiireZ
Merlin
11
7 / 1 / 3
6,996
700
10,444
3,990
1,270
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
4
Kills
20
20
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
KauaBLG
Tsukuyomi
6
2
1
3.25
L
Tsukuyomi
KingLhy
Tsukuyomi
2
2
0
1
L
Hercules
MGVGGWP
Hercules
0
9
1
0.06
W
Anubis
NEREV4R
Anubis
5
1
3
6.5
W
2
0
1
2.5
L
1
8
0
0.13
L
0
0
0
0
W
Ares
0
0
0
0
L
Neith
1
1
0
1
W
Merlin
zFiireZ
Merlin
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,288
Damage
22,033
28,885
Taken
22,205
8,727
Mitigated
8,236
5,098
Healing
6,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
KauaBLG
Tsukuyomi
4,228
925
0
640
4,775
1,778
336
0
4,775
0
22,967
L
Tsukuyomi
KingLhy
Tsukuyomi
1,667
443
0
1,496
6,216
1,947
0
2,609
3,607
0
20,231
L
Hercules
MGVGGWP
Hercules
1,989
1,240
0
509
9,770
3,330
0
5,441
4,329
0
7,955
W
Anubis
NEREV4R
Anubis
5,178
742
0
2,262
4,259
1,713
409
1,813
2,446
25,669
0
W
1,303
397
0
1,644
4,105
1,354
0
430
3,675
0
18,221
L
2,530
1,211
33
980
8,999
2,310
499
6,748
2,251
19,616
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Ares
880
172
0
1,326
5,076
2,121
329
0
5,076
19,304
0
L
Neith
5,102
1,229
0
2,080
3,900
1,140
824
1,704
2,196
0
32,923
W
Merlin
zFiireZ
Merlin
10,444
1,250
0
1,010
3,990
1,270
797
287
3,703
37,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,396
Gold Earned
30,087
146
Minions Killed
214
0
Camps Cleared
0
707,156
Distance Traveled
962,836
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,278
628
35
4
0
247,407
0
L
Tsukuyomi
5,694
569
37
4
0
174,004
2
L
Hercules
4,474
447
17
2
0
170,035
1
W
Anubis
6,245
625
52
5
0
176,023
3
W
Fenrir
5,324
532
26
3
0
199,855
0
L
Olorun
5,076
508
34
3
0
163,931
0
L
Ymir
3,559
356
0
0
0
11,701
0
W
Ares
5,244
524
42
4
0
167,522
0
L
Neith
5,593
559
58
6
0
187,485
0
W
Merlin
6,996
700
59
6
0
172,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role