Player Matchup

Anubis
Anubis
Roll4Innitiative
Anubis
Level 138
God Stats
0W - 1L
1,747 SR
Queue Stats
42W - 36L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
Sadi2481
Cthulhu
Level 59
God Stats
3W - 3L
1,455 SR
Queue Stats
32W - 38L
1,313 Elo+
Party 2
Danzaburou
Danzaburou
SomeKindofNeith
Danzaburou
Level 32
God Stats
0W - 2L
1,275 SR
Queue Stats
14W - 16L
1,319 Elo+
Party 2
Team Averages
Level 76
1,493 SR
1,391 Elo+

VS

Team Averages
Level 71
1,608 SR
1,602 Elo+
Ne Zha
Ne Zha
HHugh Hefner
Ne Zha
Level 153
God Stats
2W - 0L
1,824 SR
Queue Stats
111W - 58L
1,699 Elo+
Party 1
Merlin
Merlin
HeadChieff
Merlin
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 8L
1,606 Elo+
Party 1
Sun Wukong
Sun Wukong
monarch5203
Sun Wukong
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 3
9,014
751
5,641
9,757
3,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Sadi2481
Cthulhu
12
4 / 8 / 5
8,576
715
6,342
12,063
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
SomeKindofNeith
Danzaburou
11
2 / 6 / 7
9,022
752
8,213
10,550
3,392
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
9 / 3 / 11
10,756
896
11,783
10,368
6,504
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
HeadChieff
Merlin
13
6 / 3 / 11
9,587
799
7,625
5,277
1,811
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
monarch5203
Sun Wukong
14
7 / 3 / 11
10,001
833
7,090
10,994
8,687
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
9
Kills
22
22
Deaths
9
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
9
3
11
4.83
W
Merlin
HeadChieff
Merlin
6
3
11
3.83
L
3
8
3
0.56
L
Cthulhu
Sadi2481
Cthulhu
4
8
5
0.81
L
Danzaburou
SomeKindofNeith
Danzaburou
2
6
7
0.92
W
Sun Wukong
monarch5203
Sun Wukong
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,196
Damage
26,498
32,370
Taken
26,639
11,358
Mitigated
17,002
4,701
Healing
4,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
11,783
4,822
0
2,825
10,368
6,504
433
4,326
6,042
0
46,766
W
Merlin
HeadChieff
Merlin
7,625
783
0
448
5,277
1,811
1,015
2,397
2,880
27,143
0
L
5,641
0
0
1,426
9,757
3,745
205
1,402
8,105
34,668
0
L
Cthulhu
Sadi2481
Cthulhu
6,342
485
415
558
12,063
4,221
52
4,449
7,444
20,887
0
L
Danzaburou
SomeKindofNeith
Danzaburou
8,213
3,316
111
2,191
10,550
3,392
467
1,815
8,535
0
30,727
W
Sun Wukong
monarch5203
Sun Wukong
7,090
2,174
0
1,366
10,994
8,687
1,186
5,425
5,569
0
22,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,612
Gold Earned
30,344
140
Minions Killed
135
0
Camps Cleared
0
494,722
Distance Traveled
631,592
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,756
896
57
5
0
218,754
0
W
Merlin
9,587
799
43
4
0
193,156
0
L
Anubis
9,014
751
56
5
0
142,846
4
L
Cthulhu
8,576
715
31
3
0
179,190
0
L
Danzaburou
9,022
752
53
4
0
172,686
1
W
Sun Wukong
10,001
833
35
3
0
219,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role