Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Mendiark
Medusa
Level 128
God Stats
0W - 4L
1,151 SR
Queue Stats
45W - 56L
1,447 Elo+
Solo
Sol
Sol
StrengthWarz
Sol
Level 122
God Stats
0W - 2L
1,224 SR
Queue Stats
160W - 155L
1,557 Elo+
Solo
Team Averages
Level 122
1,292 SR
1,501 Elo+

VS

Team Averages
Level 115
1,613 SR
1,577 Elo+
Ra
Ra
C0C0NVT
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
UnfortunateSoul_
Anhur
Level 159
God Stats
11W - 12L
1,599 SR
Queue Stats
424W - 361L
1,587 Elo+
Party 1
Sun Wukong
Sun Wukong
miniBYM
Sun Wukong
Level 25
God Stats
71W - 31L
1,739 SR
Queue Stats
96W - 52L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
3 / 5 / 3
8,753
625
5,610
13,613
13,002
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
Mendiark
Medusa
13
3 / 5 / 2
9,033
645
10,615
11,463
3,603
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 4 / 4
8,283
592
8,430
9,225
2,509
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 7
10,190
728
11,947
9,842
3,880
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
6 / 3 / 6
10,454
747
8,132
9,883
3,400
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
miniBYM
Sun Wukong
12
3 / 3 / 8
9,632
688
7,211
11,996
10,864
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
6
Kills
14
14
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
5
3
0.9
W
5
0
7
8.5
L
Medusa
Mendiark
Medusa
3
5
2
0.8
L
0
4
4
0.5
W
6
3
6
3
W
Sun Wukong
miniBYM
Sun Wukong
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,655
Damage
27,290
34,301
Taken
31,721
19,114
Mitigated
18,144
5,247
Healing
9,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,610
150
764
895
13,613
13,002
0
3,975
9,357
15,193
0
W
11,947
631
2,906
4,354
9,842
3,880
889
3,431
6,411
58,702
0
L
Medusa
Mendiark
Medusa
10,615
4,636
0
1,214
11,463
3,603
0
4,825
6,513
0
54,980
L
8,430
1,337
0
2,374
9,225
2,509
0
3,191
5,934
40,297
0
W
8,132
4,127
0
553
9,883
3,400
1,579
5,104
4,779
0
48,939
W
Sun Wukong
miniBYM
Sun Wukong
7,211
561
0
1,650
11,996
10,864
578
5,565
6,431
0
14,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,069
Gold Earned
30,276
160
Minions Killed
168
0
Camps Cleared
0
755,184
Distance Traveled
814,997
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,753
625
15
1
0
265,049
3
W
Ra
10,190
728
95
7
0
290,263
6
L
Medusa
9,033
645
84
6
0
246,442
5
L
Sol
8,283
592
61
4
0
243,693
0
W
Anhur
10,454
747
67
5
0
261,863
5
W
Sun Wukong
9,632
688
6
0
0
262,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role