Player Matchup

Ares
Ares
Itowns
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
MedicLeet
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
raphmalt69
Arachne
Level 26
God Stats
2W - 0L
1,685 SR
Queue Stats
7W - 4L
1,550 Elo+
Party 1
Ah Puch
Ah Puch
uMAADu
Ah Puch
Level 28
God Stats
1W - 1L
1,458 SR
Queue Stats
8W - 8L
1,363 Elo+
Party 1
Neith
Neith
xJEDD
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
933 Elo+
Solo
Team Averages
Level 16
1,529 SR
1,369 Elo+

VS

Team Averages
Level 16
1,482 SR
1,333 Elo+
Fenrir
Fenrir
TheMbileTaco
Fenrir
Level 4
God Stats
3W - 5L
1,420 SR
Queue Stats
3W - 6L
1,300 Elo+
Solo
Athena
Athena
WreckingDonuts
Athena
Level 18
God Stats
6W - 8L
1,375 SR
Queue Stats
17W - 17L
1,289 Elo+
Solo
Tsukuyomi
Tsukuyomi
ionlytouchmysis
Tsukuyomi
Level 7
God Stats
2W - 4L
1,596 SR
Queue Stats
3W - 11L
1,223 Elo+
Solo
Ullr
Ullr
reapero
Ullr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
therealkirk4x
Scylla
Level 23
God Stats
2W - 5L
1,516 SR
Queue Stats
76W - 74L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Itowns
Ares
14
2 / 2 / 7
9,384
494
4,770
12,952
7,167
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
MedicLeet
Nemesis
14
0 / 8 / 4
9,031
475
1,734
10,712
3,876
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
raphmalt69
Arachne
17
6 / 1 / 3
11,762
619
10,387
14,143
5,152
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
uMAADu
Ah Puch
15
2 / 2 / 6
10,052
529
9,743
7,941
2,767
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
xJEDD
Neith
16
9 / 3 / 3
11,031
581
13,298
13,579
4,680
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
4
1 / 1 / 0
5,526
291
199
1,747
450
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

12
0 / 3 / 5
8,316
438
6,653
19,690
19,970
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
ionlytouchmysis
Tsukuyomi
15
7 / 6 / 3
9,681
510
10,951
11,633
5,186
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ullr
reapero
Ullr
13
3 / 6 / 1
8,098
426
7,525
9,902
3,664
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
5 / 3 / 0
9,678
509
12,385
11,464
3,887
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
19
Kills
16
16
Deaths
19
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ares
Itowns
Ares
2
2
7
2.75
W
Nemesis
MedicLeet
Nemesis
0
8
4
0.25
L
Fenrir
1
1
0
1
L
0
3
5
0.83
L
Tsukuyomi
ionlytouchmysis
Tsukuyomi
7
6
3
1.42
W
Arachne
raphmalt69
Arachne
6
1
3
7.5
L
Ullr
reapero
Ullr
3
6
1
0.58
L
5
3
0
1.67
W
Ah Puch
uMAADu
Ah Puch
2
2
6
2.5
W
Neith
xJEDD
Neith
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,932
Damage
37,713
59,327
Taken
54,436
23,642
Mitigated
33,157
19,827
Healing
3,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Itowns
Ares
4,770
798
0
0
12,952
7,167
0
5,760
7,192
11,020
0
W
Nemesis
MedicLeet
Nemesis
1,734
631
0
511
10,712
3,876
740
1,353
9,359
0
16,175
L
Fenrir
199
42
0
250
1,747
450
0
696
1,051
0
2,459
L
6,653
2,430
660
1,647
19,690
19,970
47
5,426
14,264
24,386
0
L
Tsukuyomi
ionlytouchmysis
Tsukuyomi
10,951
2,724
0
131
11,633
5,186
378
3,757
7,876
0
43,966
W
Arachne
raphmalt69
Arachne
10,387
6,099
0
8,008
14,143
5,152
1,604
3,348
10,795
0
84,245
L
Ullr
reapero
Ullr
7,525
3,744
0
38
9,902
3,664
132
1,862
8,040
0
46,961
L
12,385
922
0
500
11,464
3,887
0
2,772
8,692
63,779
0
W
Ah Puch
uMAADu
Ah Puch
9,743
668
0
3,504
7,941
2,767
1,293
4,420
3,521
51,894
0
W
Neith
xJEDD
Neith
13,298
7,909
0
7,804
13,579
4,680
2,436
4,329
9,250
0
66,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,260
Gold Earned
41,299
364
Minions Killed
332
0
Camps Cleared
0
1,727,039
Distance Traveled
1,330,645
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,384
494
12
1
0
373,753
4
W
Nemesis
9,031
475
40
2
0
328,638
1
L
Fenrir
5,526
291
6
0
0
63,254
0
L
Athena
8,316
438
29
2
0
355,017
6
L
Tsukuyomi
9,681
510
76
4
0
299,160
1
W
Arachne
11,762
619
132
7
0
381,926
2
L
Ullr
8,098
426
102
5
0
318,704
4
L
Scylla
9,678
509
119
6
0
294,510
0
W
Ah Puch
10,052
529
78
4
0
350,486
1
W
Neith
11,031
581
102
5
0
292,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role