Player Matchup

Izanami
Izanami
NoUseForaName616
Izanami
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 16L
1,255 Elo+
Party 2
Kali
Kali
ResaveBeam
Kali
Level 15
God Stats
10W - 15L
1,061 SR
Queue Stats
12W - 18L
1,203 Elo+
Party 2
Scylla
Scylla
Resave_DiabIo
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,390 Elo+
Party 2
Fenrir
Fenrir
freaksome1
Fenrir
Level 7
God Stats
4W - 7L
1,136 SR
Queue Stats
4W - 7L
1,223 Elo+
Party 2
Serqet
Serqet
koke0987654321
Serqet
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 12L
1,503 Elo+
Party 2
Team Averages
Level 21
1,339 SR
1,315 Elo+

VS

Team Averages
Level 22
1,468 SR
1,310 Elo+
Vulcan
Vulcan
ADRIANOCOTU
Vulcan
Level 28
God Stats
23W - 17L
1,624 SR
Queue Stats
77W - 81L
1,282 Elo+
Solo
Da Ji
Da Ji
Gorsty_GR3
Da Ji
Level 28
God Stats
14W - 16L
1,489 SR
Queue Stats
101W - 111L
1,346 Elo+
Party 1
Cernunnos
Cernunnos
Marghh
Cernunnos
Level 15
God Stats
7W - 10L
1,415 SR
Queue Stats
20W - 26L
1,281 Elo+
Solo
Guan Yu
Guan Yu
Rampenerennnnn
Guan Yu
Level 17
God Stats
2W - 2L
1,367 SR
Queue Stats
55W - 49L
1,307 Elo+
Solo
Kukulkan
Kukulkan
david_doblas
Kukulkan
Level 24
God Stats
23W - 31L
1,444 SR
Queue Stats
34W - 40L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 10 / 4
13,479
539
18,867
20,077
6,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 12 / 1
9,672
387
7,188
22,934
9,174
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 11 / 6
10,752
430
13,192
22,482
5,723
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
freaksome1
Fenrir
15
5 / 9 / 2
10,506
420
7,519
18,869
6,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
1 / 14 / 0
9,617
385
7,638
21,560
6,771
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
20
11 / 4 / 8
14,482
579
19,535
12,133
5,634
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
20
15 / 6 / 10
14,794
592
21,994
21,702
10,400
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
Marghh
Cernunnos
18
3 / 6 / 7
12,558
502
10,100
22,712
8,788
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
13 / 2 / 11
14,127
565
11,171
19,017
16,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
david_doblas
Kukulkan
20
14 / 3 / 7
15,113
605
16,296
13,890
6,074
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
99
17
Kills
56
56
Deaths
21
13
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Vulcan
11
4
8
3.75
W
Da Ji
15
6
10
3.33
W
Cernunnos
Marghh
Cernunnos
3
6
7
1.08
L
8
10
4
1
W
13
2
11
9.25
L
1
12
1
0.13
L
2
11
6
0.45
W
Kukulkan
david_doblas
Kukulkan
14
3
7
5.83
L
Fenrir
freaksome1
Fenrir
5
9
2
0.67
L
1
14
0
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,404
Damage
79,096
105,922
Taken
89,454
34,964
Mitigated
47,201
19,817
Healing
28,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
19,535
5,078
0
1,343
12,133
5,634
958
1,590
10,543
103,852
0
W
Da Ji
21,994
5,541
0
4,527
21,702
10,400
839
3,840
17,682
0
96,145
W
Cernunnos
Marghh
Cernunnos
10,100
5,312
0
9,923
22,712
8,788
1,468
3,428
18,810
0
87,910
L
18,867
12,289
437
3,039
20,077
6,621
884
8,646
11,431
0
80,656
W
11,171
3,688
1,456
8,404
19,017
16,305
884
7,365
11,652
0
57,065
L
7,188
4,239
0
4,060
22,934
9,174
371
9,541
13,393
0
54,955
L
13,192
2,689
56
3,928
22,482
5,723
257
6,940
15,492
56,810
0
W
Kukulkan
david_doblas
Kukulkan
16,296
1,517
375
2,481
13,890
6,074
5,553
773
12,085
73,121
0
L
Fenrir
freaksome1
Fenrir
7,519
1,145
0
2,102
18,869
6,675
270
6,630
12,239
0
33,732
L
7,638
1,896
225
5,970
21,560
6,771
388
7,011
14,549
0
53,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,026
Gold Earned
71,074
424
Minions Killed
609
0
Camps Cleared
0
1,801,476
Distance Traveled
2,234,355
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
14,482
579
162
6
0
446,019
11
W
Da Ji
14,794
592
110
4
0
462,730
1
W
Cernunnos
12,558
502
102
4
0
390,693
0
L
Izanami
13,479
539
119
5
0
342,755
3
W
Guan Yu
14,127
565
101
4
0
504,798
7
L
Kali
9,672
387
84
3
0
355,467
0
L
Scylla
10,752
430
97
4
0
342,824
0
W
Kukulkan
15,113
605
134
5
0
430,115
0
L
Fenrir
10,506
420
42
2
0
363,746
0
L
Serqet
9,617
385
82
3
0
396,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role