Player Matchup

Fenrir
Fenrir
Expl0siveK7tty
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 18L
1,500 Elo+
Solo
Set
Set
Tojimus_Maximus
Set
Level 24
God Stats
9W - 14L
1,502 SR
Queue Stats
58W - 66L
1,363 Elo+
Solo
Freya
Freya
X1Sk1lcrusher1X
Freya
Level 25
God Stats
2W - 2L
1,692 SR
Queue Stats
30W - 43L
1,201 Elo+
Solo
Odin
Odin
kwysocki
Odin
Level 24
God Stats
1W - 3L
1,507 SR
Queue Stats
1W - 5L
1,080 Elo+
Solo
Ymir
Ymir
xTheLionKing_97
Ymir
Level 17
God Stats
0W - 2L
1,280 SR
Queue Stats
20W - 22L
1,203 Elo+
Solo
Team Averages
Level 18
1,496 SR
1,269 Elo+

VS

Team Averages
Level 20
1,486 SR
1,218 Elo+
Heimdallr
Heimdallr
Harald1007
Heimdallr
Level 25
God Stats
16W - 7L
1,526 SR
Queue Stats
59W - 64L
1,176 Elo+
Solo
Kukulkan
Kukulkan
MaxiTaxi357
Kukulkan
Level 9
God Stats
6W - 6L
1,302 SR
Queue Stats
13W - 17L
1,202 Elo+
Party 1
Cthulhu
Cthulhu
Noppelito
Cthulhu
Level 13
God Stats
2W - 0L
1,634 SR
Queue Stats
18W - 19L
1,239 Elo+
Party 1
Danzaburou
Danzaburou
TPTheMessiah
Danzaburou
Level 28
God Stats
10W - 5L
1,812 SR
Queue Stats
21W - 15L
1,262 Elo+
Solo
Thor
Thor
sam_vse_znay
Thor
Level 23
God Stats
1W - 1L
1,158 SR
Queue Stats
29W - 34L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 4 / 0
5,995
273
691
3,310
839
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
8 / 7 / 0
10,339
470
16,526
22,136
9,128
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 8 / 3
8,414
382
10,957
21,553
8,064
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
12
0 / 10 / 2
7,661
348
2,949
16,567
7,877
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 1
8,954
407
3,099
17,750
13,095
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Harald1007
Heimdallr
17
6 / 3 / 11
12,136
552
8,879
12,853
5,088
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
MaxiTaxi357
Kukulkan
15
6 / 3 / 14
11,431
520
12,479
10,578
3,360
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Noppelito
Cthulhu
17
11 / 1 / 11
12,136
552
17,848
13,827
11,346
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
TPTheMessiah
Danzaburou
17
7 / 1 / 9
12,068
549
17,974
9,571
3,765
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 3 / 6
11,437
520
4,270
10,670
3,396
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
83
11
Kills
32
32
Deaths
11
6
Assists
51
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Heimdallr
Harald1007
Heimdallr
6
3
11
3.83
W
Kukulkan
MaxiTaxi357
Kukulkan
6
3
14
4.33
W
Cthulhu
Noppelito
Cthulhu
11
1
11
16.5
W
Danzaburou
TPTheMessiah
Danzaburou
7
1
9
11.5
L
8
7
0
1.14
L
2
8
3
0.44
L
Odin
0
10
2
0.1
W
2
3
6
1.67
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,222
Damage
61,450
81,316
Taken
57,499
39,003
Mitigated
26,955
13,244
Healing
15,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
691
339
0
193
3,310
839
0
1,247
1,988
0
3,585
W
Heimdallr
Harald1007
Heimdallr
8,879
4,215
486
2,814
12,853
5,088
7,061
4,481
8,372
0
61,182
W
Kukulkan
MaxiTaxi357
Kukulkan
12,479
2,169
0
2,480
10,578
3,360
1,353
2,318
8,260
32,854
0
W
Cthulhu
Noppelito
Cthulhu
17,848
1,052
806
1,737
13,827
11,346
1,833
2,799
11,028
58,508
0
W
Danzaburou
TPTheMessiah
Danzaburou
17,974
9,558
0
2,796
9,571
3,765
4,100
4,302
5,269
0
56,336
L
16,526
9,316
0
4,430
22,136
9,128
0
7,222
14,764
0
67,506
L
10,957
3,635
0
6,910
21,553
8,064
881
9,292
12,011
43,062
0
L
Odin
2,949
1,025
0
1,073
16,567
7,877
0
7,334
8,958
0
18,420
W
4,270
1,651
0
3,892
10,670
3,396
25
156
10,514
0
74,361
L
3,099
874
0
638
17,750
13,095
308
4,357
13,268
33,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,363
Gold Earned
59,208
268
Minions Killed
427
0
Camps Cleared
0
1,556,522
Distance Traveled
2,046,638
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,995
273
9
0
0
123,231
0
W
Heimdallr
12,136
552
96
4
0
376,902
1
W
Kukulkan
11,431
520
48
2
0
401,621
0
W
Cthulhu
12,136
552
93
4
0
430,349
0
W
Danzaburou
12,068
549
76
3
0
431,580
7
L
Set
10,339
470
99
5
0
389,757
0
L
Freya
8,414
382
58
3
0
365,681
1
L
Odin
7,661
348
42
2
0
364,881
0
W
Thor
11,437
520
114
5
0
406,186
1
L
Ymir
8,954
407
60
3
0
312,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role