Player Matchup

Fafnir
Fafnir
EMERALDRAGON411
Fafnir
Level 29
God Stats
2W - 2L
1,351 SR
Queue Stats
86W - 107L
1,238 Elo+
Solo
Sol
Sol
Krispy_Ninja48
Sol
Level 28
God Stats
13W - 5L
1,623 SR
Queue Stats
50W - 49L
1,285 Elo+
Party 2
Mercury
Mercury
n8lanning
Mercury
Level 28
God Stats
4W - 8L
1,265 SR
Queue Stats
36W - 35L
1,493 Elo+
Solo
Fenrir
Fenrir
skywalker560
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
snaggy_pens2831
Heimdallr
Level 26
God Stats
11W - 2L
1,754 SR
Queue Stats
56W - 54L
1,274 Elo+
Party 2
Team Averages
Level 26
1,498 SR
1,358 Elo+

VS

Team Averages
Level 14
1,493 SR
1,388 Elo+
Neith
Neith
RumbleCrunch
Neith
Level 28
God Stats
37W - 35L
1,445 SR
Queue Stats
67W - 78L
1,256 Elo+
Party 1
Fenrir
Fenrir
djthefoxgod
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,619 Elo+
Solo
Artemis
Artemis
lICrZz
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ra
Ra
rastamily
Ra
Level 28
God Stats
14W - 10L
1,520 SR
Queue Stats
72W - 80L
1,283 Elo+
Party 1
Nemesis
Nemesis
xXMorde_CoolXx--
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 8
10,219
601
5,631
10,588
7,937
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
3 / 3 / 1
10,244
603
8,969
10,414
3,773
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
n8lanning
Mercury
17
16 / 0 / 5
11,013
648
12,679
11,180
4,281
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
15
9 / 5 / 7
9,101
535
10,524
10,929
4,243
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
snaggy_pens2831
Heimdallr
2
0 / 0 / 0
5,365
316
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,066
474
6,146
7,631
2,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Fenrir
10
1 / 11 / 1
6,934
408
3,771
12,522
3,805
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
lICrZz
Artemis
15
4 / 6 / 0
9,291
547
9,999
13,718
5,502
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 0
8,533
502
3,238
5,518
1,931
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 9 / 2
6,678
393
2,043
11,707
4,103
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
33
Kills
8
9
Deaths
35
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
W
3
3
1
1.17
L
2
6
1
0.42
L
Fenrir
1
11
1
0.14
L
Artemis
lICrZz
Artemis
4
6
0
0.67
W
Mercury
n8lanning
Mercury
16
0
5
18.5
L
1
3
0
0.33
W
Fenrir
9
5
7
2.5
W
Heimdallr
snaggy_pens2831
Heimdallr
0
0
0
0
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,803
Damage
25,197
43,111
Taken
51,096
20,234
Mitigated
17,913
14,967
Healing
6,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,631
2,113
255
1,334
10,588
7,937
603
2,831
7,757
35,851
0
W
8,969
4,477
0
5,332
10,414
3,773
5,517
0
10,414
63,942
0
L
6,146
3,550
0
1,188
7,631
2,572
2,176
626
7,005
0
32,517
L
Fenrir
3,771
1,271
0
378
12,522
3,805
886
2,932
9,590
0
16,909
L
Artemis
lICrZz
Artemis
9,999
5,861
0
3,295
13,718
5,502
224
7,611
6,107
0
41,327
W
Mercury
n8lanning
Mercury
12,679
9,221
0
5,420
11,180
4,281
318
407
10,773
0
74,760
L
3,238
877
463
1,021
5,518
1,931
857
2,406
3,112
53,707
0
W
Fenrir
10,524
4,028
0
2,626
10,929
4,243
638
0
10,929
0
27,407
W
Heimdallr
snaggy_pens2831
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
2,043
815
0
265
11,707
4,103
427
1,025
10,682
0
9,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,942
Gold Earned
39,502
328
Minions Killed
281
0
Camps Cleared
0
1,158,980
Distance Traveled
1,331,807
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,219
601
65
4
0
337,750
1
W
Sol
10,244
603
119
7
0
248,629
5
L
Neith
8,066
474
60
4
0
207,962
0
L
Fenrir
6,934
408
23
1
0
337,614
2
L
Artemis
9,291
547
75
4
0
268,876
1
W
Mercury
11,013
648
104
6
0
295,507
0
L
Ra
8,533
502
104
6
0
280,739
0
W
Fenrir
9,101
535
40
2
0
277,094
2
W
Heimdallr
5,365
316
0
0
0
0
0
L
Nemesis
6,678
393
19
1
0
236,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role