Player Matchup

Merlin
Merlin
ConTommy
Merlin
Level 77
God Stats
1W - 3L
1,235 SR
Queue Stats
58W - 40L
1,631 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Spooky Dookie15
Kumbhakarna
Level 103
God Stats
2W - 0L
1,748 SR
Queue Stats
67W - 49L
1,611 Elo+
Party 3
Vamana
Vamana
Zambie100
Vamana
Level 28
God Stats
3W - 2L
1,448 SR
Queue Stats
61W - 29L
1,689 Elo+
Party 3
Anhur
Anhur
elmach
Anhur
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 14L
1,402 Elo+
Solo
Loki
Loki
umibestgirl
Loki
Level 104
God Stats
2W - 3L
1,170 SR
Queue Stats
35W - 27L
1,602 Elo+
Party 3
Team Averages
Level 91
1,420 SR
1,587 Elo+

VS

Team Averages
Level 73
1,567 SR
1,410 Elo+
Arachne
Arachne
BagreyDorr01
Arachne
Level 87
God Stats
29W - 17L
1,526 SR
Queue Stats
418W - 451L
1,399 Elo+
Party 2
Nike
Nike
Chaotic7043
Nike
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 40L
1,370 Elo+
Party 1
Anhur
Anhur
Floknie
Anhur
Level 108
God Stats
1W - 1L
1,743 SR
Queue Stats
76W - 66L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
ianpenta15
Cthulhu
Level 76
God Stats
19W - 18L
1,522 SR
Queue Stats
276W - 348L
1,334 Elo+
Party 2
Anubis
Anubis
weebPain
Anubis
Level 33
God Stats
73W - 64L
1,547 SR
Queue Stats
132W - 127L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ConTommy
Merlin
7
0 / 0 / 1
4,155
693
2,075
856
179
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kumbhakarna
Spooky Dookie15
Kumbhakarna
7
2 / 0 / 2
4,252
709
1,235
3,591
1,108
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vamana
Zambie100
Vamana
8
2 / 0 / 1
4,495
749
1,322
1,888
905
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Anhur
elmach
Anhur
7
1 / 1 / 2
4,344
724
727
2,036
493
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
2 / 0 / 5
4,653
776
1,997
2,289
747
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BagreyDorr01
Arachne
7
1 / 2 / 0
4,110
685
663
4,174
1,002
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 1 / 0
3,854
642
553
3,474
1,419
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anhur
Floknie
Anhur
6
0 / 2 / 0
3,820
637
631
3,027
749
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
ianpenta15
Cthulhu
6
0 / 1 / 1
3,868
645
620
1,249
242
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
weebPain
Anubis
1
0 / 1 / 0
2,766
461
169
561
40
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
7
Kills
1
1
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
BagreyDorr01
Arachne
1
2
0
0.5
L
0
1
0
0
W
Merlin
ConTommy
Merlin
0
0
1
0.5
L
Anhur
Floknie
Anhur
0
2
0
0
W
Kumbhakarna
Spooky Dookie15
Kumbhakarna
2
0
2
3
W
Vamana
Zambie100
Vamana
2
0
1
2.5
W
Anhur
elmach
Anhur
1
1
2
2
L
Cthulhu
ianpenta15
Cthulhu
0
1
1
0.5
W
2
0
5
4.5
L
Anubis
weebPain
Anubis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,356
Damage
2,636
10,660
Taken
12,485
3,432
Mitigated
3,452
3,173
Healing
3,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BagreyDorr01
Arachne
663
451
0
1,941
4,174
1,002
0
378
3,721
0
13,804
L
553
55
0
909
3,474
1,419
0
2,075
1,399
0
14,336
W
Merlin
ConTommy
Merlin
2,075
121
0
241
856
179
379
0
856
18,310
0
L
Anhur
Floknie
Anhur
631
475
0
400
3,027
749
0
857
2,095
0
16,201
W
Kumbhakarna
Spooky Dookie15
Kumbhakarna
1,235
284
0
1,285
3,591
1,108
0
0
3,591
13,650
0
W
Vamana
Zambie100
Vamana
1,322
676
0
567
1,888
905
0
0
1,888
0
19,834
W
Anhur
elmach
Anhur
727
559
0
830
2,036
493
0
495
1,541
0
16,893
L
Cthulhu
ianpenta15
Cthulhu
620
189
0
0
1,249
242
0
0
1,249
9,438
0
W
1,997
865
0
250
2,289
747
0
294
1,995
0
14,961
L
Anubis
weebPain
Anubis
169
40
0
79
561
40
0
0
561
1,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,899
Gold Earned
18,418
179
Minions Killed
117
0
Camps Cleared
0
574,769
Distance Traveled
445,692
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,110
685
34
6
0
124,963
2
L
Nike
3,854
642
34
6
0
100,705
2
W
Merlin
4,155
693
39
7
0
108,679
0
L
Anhur
3,820
637
31
5
0
89,948
0
W
Kumbhakarna
4,252
709
33
6
0
119,988
2
W
Vamana
4,495
749
43
7
0
119,785
1
W
Anhur
4,344
724
40
7
0
97,030
0
L
Cthulhu
3,868
645
15
3
0
109,921
0
W
Loki
4,653
776
24
4
0
129,287
1
L
Anubis
2,766
461
3
1
0
20,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role