Player Matchup

Khepri
Khepri
Excaliber0
Khepri
Level 26
God Stats
2W - 0L
1,774 SR
Queue Stats
14W - 23L
1,317 Elo+
Party 1
Baron Samedi
Baron Samedi
Tempest_Sage98
Baron Samedi
Level 27
God Stats
1W - 1L
1,327 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Fenrir
Fenrir
XxShell_BellxX
Fenrir
Level 5
God Stats
1W - 1L
1,260 SR
Queue Stats
1W - 4L
1,171 Elo+
Solo
Team Averages
Level 19
1,454 SR
1,329 Elo+

VS

Team Averages
Level 16
1,515 SR
1,357 Elo+
Pele
Pele
high_jinx247
Pele
Level 7
God Stats
1W - 2L
1,350 SR
Queue Stats
2W - 4L
1,204 Elo+
Party 2
Kukulkan
Kukulkan
oxB0MBxo
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
t-rex432
Horus
Level 36
God Stats
2W - 1L
1,694 SR
Queue Stats
35W - 45L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Excaliber0
Khepri
15
6 / 3 / 14
11,384
712
9,617
23,628
15,669
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
Tempest_Sage98
Baron Samedi
17
16 / 2 / 6
12,910
807
16,692
7,763
4,457
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 3 / 8
8,731
546
895
6,521
2,554
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 11 / 1
10,479
655
7,008
18,080
7,684
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Kukulkan
oxB0MBxo
Kukulkan
9
1 / 2 / 2
8,617
539
1,410
3,759
1,966
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
t-rex432
Horus
14
3 / 10 / 5
10,636
665
9,577
19,871
13,886
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
22
Kills
8
8
Deaths
23
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Khepri
Excaliber0
Khepri
6
3
14
4.33
W
Baron Samedi
Tempest_Sage98
Baron Samedi
16
2
6
9.5
W
0
3
8
1.33
L
4
11
1
0.41
L
Kukulkan
oxB0MBxo
Kukulkan
1
2
2
1
L
Horus
t-rex432
Horus
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,204
Damage
17,995
37,912
Taken
41,710
22,680
Mitigated
23,536
12,969
Healing
9,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Excaliber0
Khepri
9,617
2,039
589
7,420
23,628
15,669
446
1,027
22,224
30,700
0
W
Baron Samedi
Tempest_Sage98
Baron Samedi
16,692
2,082
2,064
2,839
7,763
4,457
1,342
293
7,370
48,685
0
W
895
189
0
57
6,521
2,554
63
90
6,256
0
5,533
L
7,008
2,530
0
1,364
18,080
7,684
0
10,803
7,277
0
24,285
L
Kukulkan
oxB0MBxo
Kukulkan
1,410
1,207
0
1,321
3,759
1,966
0
2,206
1,553
5,202
0
L
Horus
t-rex432
Horus
9,577
4,461
1,966
4,827
19,871
13,886
0
13,424
6,447
0
34,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,025
Gold Earned
29,732
115
Minions Killed
71
0
Camps Cleared
0
676,822
Distance Traveled
472,719
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,384
712
28
2
0
225,857
1
W
Baron Samedi
12,910
807
71
4
0
243,964
1
W
Fenrir
8,731
546
16
1
0
207,001
1
L
Pele
10,479
655
25
2
0
193,909
1
L
Kukulkan
8,617
539
8
1
0
68,238
2
L
Horus
10,636
665
38
2
0
210,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role