Player Matchup

Fenrir
Fenrir
Alverick09
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
CATTATTACKZ
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ares
Ares
MightColly
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
ProfoundMadman
Artemis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Neith
Neith
thetoddk
Neith
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 7
1,500 SR
1,500 Elo+

VS

Team Averages
Level 25
1,431 SR
1,223 Elo+
Nemesis
Nemesis
Atgier
Nemesis
Level 29
God Stats
13W - 19L
1,378 SR
Queue Stats
57W - 81L
1,264 Elo+
Party 1
Olorun
Olorun
Lazo2408
Olorun
Level 6
God Stats
2W - 2L
1,368 SR
Queue Stats
4W - 8L
936 Elo+
Solo
Merlin
Merlin
PaladinLedge
Merlin
Level 12
God Stats
4W - 6L
1,510 SR
Queue Stats
9W - 14L
1,278 Elo+
Party 1
Bellona
Bellona
Rougewarrior3
Bellona
Level 47
God Stats
11W - 11L
1,476 SR
Queue Stats
99W - 100L
1,362 Elo+
Party 1
Cthulhu
Cthulhu
satoukazuma2
Cthulhu
Level 29
God Stats
22W - 31L
1,422 SR
Queue Stats
50W - 69L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alverick09
Fenrir
6
1 / 6 / 0
4,496
450
2,530
7,065
2,098
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
CATTATTACKZ
Nemesis
5
0 / 8 / 1
4,074
407
564
6,565
1,751
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 3 / 0
4,198
420
728
5,253
2,653
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 4 / 0
3,759
376
982
4,367
1,254
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Neith
thetoddk
Neith
8
2 / 5 / 0
5,195
520
3,738
4,986
1,252
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Atgier
Nemesis
9
3 / 1 / 4
6,060
606
2,776
6,922
1,799
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
Lazo2408
Olorun
10
6 / 1 / 6
6,385
639
4,361
3,470
1,115
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
9
2 / 0 / 3
5,872
587
3,256
932
292
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
11
7 / 1 / 1
7,081
708
4,168
6,459
5,900
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
satoukazuma2
Cthulhu
9
6 / 0 / 6
6,582
658
4,478
3,692
1,759
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
3
Kills
24
26
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alverick09
Fenrir
1
6
0
0.17
W
Nemesis
Atgier
Nemesis
3
1
4
5
L
Nemesis
CATTATTACKZ
Nemesis
0
8
1
0.06
W
Olorun
Lazo2408
Olorun
6
1
6
9
L
0
3
0
0
W
Merlin
2
0
3
3.5
L
0
4
0
0
W
Bellona
7
1
1
7.5
W
Cthulhu
satoukazuma2
Cthulhu
6
0
6
9
L
Neith
thetoddk
Neith
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,542
Damage
19,039
28,236
Taken
21,475
9,008
Mitigated
10,865
1,114
Healing
6,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alverick09
Fenrir
2,530
822
0
578
7,065
2,098
0
4,299
2,766
0
11,576
W
Nemesis
Atgier
Nemesis
2,776
1,661
0
2,656
6,922
1,799
243
0
6,871
0
24,519
L
Nemesis
CATTATTACKZ
Nemesis
564
216
0
43
6,565
1,751
199
3,784
2,756
0
5,772
W
Olorun
Lazo2408
Olorun
4,361
2,724
354
604
3,470
1,115
2,104
0
3,470
27,761
0
L
728
36
0
0
5,253
2,653
120
1,798
3,430
10,223
0
W
Merlin
3,256
197
0
210
932
292
745
617
315
19,910
0
L
982
718
0
154
4,367
1,254
0
2,214
2,128
0
7,882
W
Bellona
4,168
972
0
2,260
6,459
5,900
658
111
6,348
0
24,088
W
Cthulhu
satoukazuma2
Cthulhu
4,478
419
393
393
3,692
1,759
617
0
3,692
15,582
0
L
Neith
thetoddk
Neith
3,738
2,127
0
339
4,986
1,252
0
0
4,786
0
18,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,722
Gold Earned
31,980
97
Minions Killed
218
0
Camps Cleared
0
856,881
Distance Traveled
870,376
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,496
450
22
2
0
189,264
2
W
Nemesis
6,060
606
40
4
0
177,007
2
L
Nemesis
4,074
407
12
1
0
163,364
0
W
Olorun
6,385
639
58
6
0
162,110
0
L
Ares
4,198
420
14
1
0
185,098
3
W
Merlin
5,872
587
34
3
0
172,512
4
L
Artemis
3,759
376
8
1
0
157,761
0
W
Bellona
7,081
708
61
6
0
177,738
1
W
Cthulhu
6,582
658
25
3
0
181,009
2
L
Neith
5,195
520
41
4
0
161,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role