Player Matchup

Hun Batz
Hun Batz
Eldjernon
Hun Batz
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 159L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
Femerr
Cthulhu
Level 62
God Stats
3W - 8L
1,192 SR
Queue Stats
179W - 164L
1,462 Elo+
Party 1
Persephone
Persephone
StremtanS
Persephone
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 18L
1,587 Elo+
Solo
Team Averages
Level 59
1,397 SR
1,505 Elo+

VS

Team Averages
Level 90
1,474 SR
1,456 Elo+
Ah Muzen Cab
Ah Muzen Cab
Arischok
Ah Muzen Cab
Level 157
God Stats
2W - 7L
1,315 SR
Queue Stats
515W - 562L
1,497 Elo+
Solo
Olorun
Olorun
Caliiii
Olorun
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,326 Elo+
Solo
Ymir
Ymir
Imanuel97
Ymir
Level 108
God Stats
9W - 5L
1,606 SR
Queue Stats
29W - 29L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Eldjernon
Hun Batz
20
10 / 6 / 11
18,457
659
29,598
21,702
11,442
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Femerr
Cthulhu
20
7 / 2 / 15
17,958
641
25,239
21,259
28,848
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Persephone
StremtanS
Persephone
20
10 / 5 / 13
19,454
695
29,384
21,237
8,325
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Arischok
Ah Muzen Cab
20
6 / 12 / 5
17,342
619
30,824
28,999
14,096
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
Caliiii
Olorun
19
2 / 10 / 7
16,380
585
9,557
27,117
9,222
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
20
5 / 5 / 4
16,897
603
12,000
45,438
48,767
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
27
Kills
13
13
Deaths
27
39
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Arischok
Ah Muzen Cab
6
12
5
0.71
L
Olorun
Caliiii
Olorun
2
10
7
0.55
W
Hun Batz
Eldjernon
Hun Batz
10
6
11
2.58
W
Cthulhu
Femerr
Cthulhu
7
2
15
7.25
L
Ymir
5
5
4
1.4
W
Persephone
StremtanS
Persephone
10
5
13
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,221
Damage
52,381
64,198
Taken
101,554
48,615
Mitigated
72,085
9,995
Healing
35,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Arischok
Ah Muzen Cab
30,824
10,901
767
9,494
28,999
14,096
18
15,054
13,766
0
123,886
L
Olorun
Caliiii
Olorun
9,557
6,198
285
6,973
27,117
9,222
1,255
17,197
9,674
61,779
0
W
Hun Batz
Eldjernon
Hun Batz
29,598
9,672
303
1,563
21,702
11,442
1,459
4,881
16,696
0
117,558
W
Cthulhu
Femerr
Cthulhu
25,239
1,422
1,045
825
21,259
28,848
96
9,030
11,894
70,335
0
L
Ymir
12,000
2,231
0
17,625
45,438
48,767
15
21,784
23,108
77,274
0
W
Persephone
StremtanS
Persephone
29,384
1,636
0
6,259
21,237
8,325
1,808
7,122
13,940
116,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,869
Gold Earned
50,619
355
Minions Killed
300
0
Camps Cleared
0
1,623,125
Distance Traveled
1,247,963
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
17,342
619
144
5
0
403,045
5
L
Olorun
16,380
585
81
3
0
402,236
0
W
Hun Batz
18,457
659
127
5
0
532,869
5
W
Cthulhu
17,958
641
68
2
0
611,678
5
L
Ymir
16,897
603
75
3
0
442,682
5
W
Persephone
19,454
695
160
6
0
478,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role