Player Matchup

Ares
Ares
GxT_RedZoNe
Ares
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 15L
1,259 Elo+
Solo
Medusa
Medusa
JTriggerHappyJ
Medusa
Level 16
God Stats
8W - 9L
1,359 SR
Queue Stats
9W - 16L
1,175 Elo+
Solo
Danzaburou
Danzaburou
SMOKE DA1LY
Danzaburou
Level 12
God Stats
3W - 6L
1,281 SR
Queue Stats
4W - 12L
1,184 Elo+
Solo
Team Averages
Level 32
1,380 SR
1,206 Elo+

VS

Team Averages
Level 50
1,500 SR
1,380 Elo+
Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
SUPAHOTTFIREEE
Ah Puch
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,141 Elo+
Solo
Eset
Eset
discrete_cot
Eset
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 17
8,236
824
3,650
7,181
4,588
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
4 / 3 / 12
7,853
785
4,612
5,543
1,961
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
SMOKE DA1LY
Danzaburou
12
14 / 1 / 7
9,754
975
9,959
6,275
2,548
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 5 / 1
7,298
730
5,737
10,167
5,008
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

8
1 / 8 / 1
5,976
598
2,469
8,149
2,086
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 10 / 2
5,674
567
160
7,502
1,721

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
20
Kills
6
6
Deaths
23
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
1
1.1
W
2
2
17
5.25
W
4
3
12
3.33
W
Danzaburou
SMOKE DA1LY
Danzaburou
14
1
7
17.5
L
1
8
1
0.19
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,221
Damage
8,366
18,999
Taken
25,818
9,097
Mitigated
8,815
4,056
Healing
2,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,737
1,034
405
1,519
10,167
5,008
0
1,657
8,510
0
14,079
W
3,650
241
648
465
7,181
4,588
277
771
6,410
13,400
0
W
4,612
2,573
0
549
5,543
1,961
676
799
4,182
0
15,175
W
Danzaburou
SMOKE DA1LY
Danzaburou
9,959
3,832
0
2,394
6,275
2,548
1,893
1,118
5,157
0
38,764
L
2,469
490
0
156
8,149
2,086
0
1,433
6,716
18,087
0
L
160
160
0
0
7,502
1,721
18
620
6,882
3,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,843
Gold Earned
18,948
109
Minions Killed
43
0
Camps Cleared
0
500,827
Distance Traveled
421,487
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,298
730
11
1
0
173,778
0
W
Ares
8,236
824
14
1
0
176,206
2
W
Medusa
7,853
785
32
3
0
167,529
0
W
Danzaburou
9,754
975
63
6
0
157,092
0
L
Ah Puch
5,976
598
26
3
0
142,713
4
L
Eset
5,674
567
6
1
0
104,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role