Player Matchup

Sobek
Sobek
Paint-_-Chip
Sobek
Level 109
God Stats
3W - 1L
1,580 SR
Queue Stats
349W - 344L
1,358 Elo+
Party 2
Hel
Hel
Zhurbok
Hel
Level 128
God Stats
2W - 1L
1,712 SR
Queue Stats
145W - 144L
1,478 Elo+
Party 2
Neith
Neith
killabezybb
Neith
Level 117
God Stats
29W - 18L
1,506 SR
Queue Stats
97W - 111L
1,340 Elo+
Party 2
Team Averages
Level 118
1,599 SR
1,392 Elo+

VS

Team Averages
Level 69
1,487 SR
1,440 Elo+
Merlin
Merlin
Cthulhu6944
Merlin
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,447 Elo+
Party 1
Arachne
Arachne
Kkakashi hatake
Arachne
Level 86
God Stats
3W - 2L
1,664 SR
Queue Stats
130W - 107L
1,423 Elo+
Party 1
Hun Batz
Hun Batz
Rudah Begah
Hun Batz
Level 85
God Stats
0W - 1L
1,297 SR
Queue Stats
150W - 112L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 8
11,332
755
9,517
14,984
14,121
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hel
14
5 / 0 / 7
10,149
677
9,926
10,091
3,490
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 0 / 9
10,467
698
6,896
11,152
4,041
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 3 / 0
8,394
560
8,434
7,096
2,376
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 8 / 0
8,378
559
5,802
12,530
4,592
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Rudah Begah
Hun Batz
11
0 / 4 / 0
8,312
554
7,723
13,503
4,274
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
15
Kills
0
0
Deaths
15
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
0
0
L
0
8
0
0
W
6
0
8
10
L
Hun Batz
Rudah Begah
Hun Batz
0
4
0
0
W
Hel
5
0
7
8.5
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,339
Damage
21,959
36,227
Taken
33,129
21,652
Mitigated
11,242
22,003
Healing
5,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,434
511
0
0
7,096
2,376
0
4,376
2,720
41,126
0
L
5,802
4,350
0
1,943
12,530
4,592
0
7,955
4,575
0
34,251
W
9,517
949
0
2,307
14,984
14,121
0
3,781
11,203
28,248
0
L
Hun Batz
Rudah Begah
Hun Batz
7,723
697
0
3,518
13,503
4,274
0
7,180
6,323
0
36,231
W
Hel
9,926
140
8,098
6,881
10,091
3,490
266
2,023
8,068
31,557
0
W
6,896
2,153
786
3,931
11,152
4,041
3,169
2,781
8,371
0
60,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,948
Gold Earned
25,084
177
Minions Killed
151
0
Camps Cleared
0
790,581
Distance Traveled
804,508
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,394
560
58
4
0
242,535
4
L
Arachne
8,378
559
46
3
0
263,531
1
W
Sobek
11,332
755
41
3
0
284,656
1
L
Hun Batz
8,312
554
47
3
0
298,442
1
W
Hel
10,149
677
46
3
0
270,218
3
W
Neith
10,467
698
90
6
0
235,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role