Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
FixableSteak
Nemesis
Level 6
God Stats
3W - 1L
1,497 SR
Queue Stats
4W - 3L
1,357 Elo+
Party 1
Jormungandr
Jormungandr
JBohn_8
Jormungandr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,322 Elo+
Party 1
Team Averages
Level 10
1,499 SR
1,393 Elo+

VS

Team Averages
Level 45
1,553 SR
1,443 Elo+
Neith
Neith
H20GodSama
Neith
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 35L
1,448 Elo+
Party 2
Ra
Ra
Kami_San58
Ra
Level 29
God Stats
21W - 6L
1,813 SR
Queue Stats
59W - 46L
1,407 Elo+
Party 2
Erlang Shen
Erlang Shen
ourshare
Erlang Shen
Level 69
God Stats
1W - 3L
1,345 SR
Queue Stats
173W - 147L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
15 / 2 / 11
18,426
768
39,168
25,512
16,174
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
FixableSteak
Nemesis
19
10 / 9 / 10
17,278
720
17,642
21,723
11,372
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
JBohn_8
Jormungandr
17
2 / 5 / 11
14,470
603
7,608
29,056
32,677

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
8 / 8 / 6
16,579
691
22,871
19,833
5,783
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
5 / 8 / 10
15,442
643
16,489
24,403
16,765
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Erlang Shen
ourshare
Erlang Shen
17
3 / 11 / 9
14,509
605
16,997
31,592
17,677
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
41
27
Kills
16
16
Deaths
27
32
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
15
2
11
10.25
W
Nemesis
FixableSteak
Nemesis
10
9
10
1.67
L
Neith
8
8
6
1.38
W
Jormungandr
JBohn_8
Jormungandr
2
5
11
1.5
L
5
8
10
1.25
L
Erlang Shen
ourshare
Erlang Shen
3
11
9
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,418
Damage
56,357
76,291
Taken
75,828
60,223
Mitigated
40,225
27,807
Healing
22,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
39,168
2,265
2,313
15,686
25,512
16,174
1,550
3,370
21,967
153,609
0
W
Nemesis
FixableSteak
Nemesis
17,642
9,652
0
1,335
21,723
11,372
609
4,786
16,787
809
53,319
L
Neith
22,871
13,967
685
2,014
19,833
5,783
1,135
13,951
5,657
0
49,405
W
Jormungandr
JBohn_8
Jormungandr
7,608
701
0
8,473
29,056
32,677
779
8,465
20,466
37,112
0
L
16,489
2,000
4,395
6,764
24,403
16,765
424
15,041
9,162
92,189
0
L
Erlang Shen
ourshare
Erlang Shen
16,997
10,365
733
8,196
31,592
17,677
0
17,716
13,531
0
53,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,174
Gold Earned
46,530
251
Minions Killed
232
0
Camps Cleared
0
1,079,930
Distance Traveled
1,139,869
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
18,426
768
162
7
0
365,596
0
W
Nemesis
17,278
720
51
2
0
395,478
2
L
Neith
16,579
691
48
2
0
332,662
1
W
Jormungandr
14,470
603
38
2
0
318,856
1
L
Ra
15,442
643
111
5
0
406,947
5
L
Erlang Shen
14,509
605
73
3
0
400,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role