Player Matchup

Thor
Thor
DiegoDrac0
Thor
Level 29
God Stats
4W - 2L
1,765 SR
Queue Stats
155W - 158L
1,513 Elo+
Solo
Ratatoskr
Ratatoskr
Dittocamel
Ratatoskr
Level 22
God Stats
1W - 1L
1,698 SR
Queue Stats
12W - 12L
1,429 Elo+
Party 2
Cthulhu
Cthulhu
InTheVanguard
Cthulhu
Level 22
God Stats
1W - 2L
1,543 SR
Queue Stats
18W - 14L
1,563 Elo+
Party 2
Sol
Sol
Rocky8686
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,579 Elo+
Party 2
Chang'e
Chang'e
提灯女神
Chang'e
Level 16
God Stats
4W - 6L
1,830 SR
Queue Stats
17W - 22L
1,476 Elo+
Solo
Team Averages
Level 21
1,667 SR
1,512 Elo+

VS

Team Averages
Level 27
1,596 SR
1,616 Elo+
Medusa
Medusa
DoosterBooster
Medusa
Level 11
God Stats
36W - 25L
1,723 SR
Queue Stats
46W - 40L
1,642 Elo+
Party 1
Jormungandr
Jormungandr
LordHawkclaw
Jormungandr
Level 20
God Stats
8W - 3L
1,722 SR
Queue Stats
43W - 22L
1,689 Elo+
Party 1
Ra
Ra
Zentrina
Ra
Level 12
God Stats
2W - 2L
1,329 SR
Queue Stats
11W - 6L
1,538 Elo+
Solo
Olorun
Olorun
gamerguy314
Olorun
Level 24
God Stats
9W - 12L
1,379 SR
Queue Stats
91W - 70L
1,596 Elo+
Party 1
Odin
Odin
peeonyou23
Odin
Level 69
God Stats
4W - 1L
1,825 SR
Queue Stats
72W - 51L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 10 / 3
10,123
920
6,349
23,475
14,866
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ratatoskr
Dittocamel
Ratatoskr
17
2 / 8 / 6
10,417
947
13,314
22,964
15,058
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
17
5 / 3 / 5
11,354
1,032
17,352
21,131
24,070
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
2 / 9 / 8
11,627
1,057
20,991
22,911
8,510
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
提灯女神
Chang'e
16
2 / 12 / 2
9,706
882
10,285
21,859
9,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

0

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 1 / 23
14,501
1,318
39,728
14,526
5,960
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
LordHawkclaw
Jormungandr
18
3 / 3 / 28
11,261
1,024
10,266
13,203
10,982
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

19
6 / 1 / 27
12,523
1,138
21,488
13,664
5,761
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
17
4 / 6 / 21
10,995
1,000
17,981
15,243
6,363
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
12 / 1 / 24
13,433
1,221
17,572
16,895
19,784
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
165
12
Kills
42
42
Deaths
12
24
Assists
123
Player
Kills
Deaths
Assists
KDA
L
1
10
3
0.25
L
Ratatoskr
Dittocamel
Ratatoskr
2
8
6
0.63
W
17
1
23
28.5
L
Cthulhu
5
3
5
2.5
W
Jormungandr
LordHawkclaw
Jormungandr
3
3
28
5.67
L
2
9
8
0.67
W
6
1
27
19.5
W
Olorun
4
6
21
2.42
W
12
1
24
24
L
Chang'e
提灯女神
Chang'e
2
12
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,291
Damage
107,035
112,340
Taken
73,531
71,968
Mitigated
48,850
14,023
Healing
26,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,349
1,263
147
419
23,475
14,866
0
11,607
11,868
0
23,285
L
Ratatoskr
Dittocamel
Ratatoskr
13,314
3,316
0
1,284
22,964
15,058
0
8,787
14,177
432
23,726
W
39,728
26,426
0
5,133
14,526
5,960
0
8,961
5,515
0
72,077
L
Cthulhu
17,352
2,108
979
1,620
21,131
24,070
0
12,083
9,048
31,320
0
W
Jormungandr
LordHawkclaw
Jormungandr
10,266
1,682
0
477
13,203
10,982
0
10,010
3,043
23,976
0
L
20,991
6,439
0
4,409
22,911
8,510
0
9,570
13,341
50,148
0
W
21,488
3,171
5,969
6,246
13,664
5,761
0
9,509
4,005
55,608
0
W
Olorun
17,981
11,427
3,372
5,530
15,243
6,363
0
9,502
5,566
29,344
0
W
17,572
4,955
0
66
16,895
19,784
0
10,328
6,342
332
27,432
L
Chang'e
提灯女神
Chang'e
10,285
1,093
1,875
3,290
21,859
9,464
0
8,020
13,839
20,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,227
Gold Earned
62,713
172
Minions Killed
237
4
Camps Cleared
8
994,888
Distance Traveled
1,020,532
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,123
920
18
2
1
176,641
0
L
Ratatoskr
10,417
947
23
2
0
212,235
4
W
Medusa
14,501
1,318
71
6
0
221,816
1
L
Cthulhu
11,354
1,032
45
4
1
259,995
0
W
Jormungandr
11,261
1,024
24
2
2
168,160
0
L
Sol
11,627
1,057
67
6
1
203,140
0
W
Ra
12,523
1,138
84
8
3
231,341
1
W
Olorun
10,995
1,000
32
3
0
153,723
0
W
Odin
13,433
1,221
26
2
3
245,492
3
L
Chang'e
9,706
882
19
2
1
142,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role