Player Matchup

Fenrir
Fenrir
JurrasicK1ng
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,130 Elo+
Party 1
Chaac
Chaac
MrsFishnRngr
Chaac
Level 61
God Stats
0W - 1L
1,389 SR
Queue Stats
16W - 11L
1,443 Elo+
Party 1
Zeus
Zeus
XSwitchXRangerX
Zeus
Level 79
God Stats
5W - 6L
1,503 SR
Queue Stats
41W - 36L
1,420 Elo+
Party 1
Team Averages
Level 52
1,464 SR
1,331 Elo+

VS

Team Averages
Level 43
1,500 SR
1,195 Elo+
Anhur
Anhur
Bricky Rock 070
Anhur
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,067 Elo+
Solo
Sol
Sol
JeremyZoldyck11
Sol
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,271 Elo+
Party 2
Cerberus
Cerberus
WinnieConChile
Cerberus
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
49W - 47L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 4 / 8
11,257
563
7,268
11,271
3,270
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
0 / 3 / 14
11,737
587
10,090
17,520
14,416
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
17 / 3 / 0
14,825
741
27,834
10,728
4,814
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 5
13,158
658
5,597
15,024
4,406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 6 / 5
12,489
624
12,340
16,059
4,513
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
17
4 / 6 / 5
12,872
644
11,420
21,435
7,811
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
18
Kills
10
10
Deaths
18
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
6
5
0.75
W
4
6
5
1.08
L
Fenrir
1
4
8
1.25
L
0
3
14
2.33
W
Cerberus
4
6
5
1.08
L
17
3
0
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,192
Damage
29,357
39,519
Taken
52,518
22,500
Mitigated
16,730
12,113
Healing
13,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,597
2,606
0
0
15,024
4,406
816
9,201
5,673
0
60,819
W
12,340
2,701
708
5,144
16,059
4,513
1,191
9,409
6,425
42,847
0
L
Fenrir
7,268
2,564
0
672
11,271
3,270
0
7,113
4,158
0
15,729
L
10,090
991
38
8,648
17,520
14,416
0
10,952
6,568
0
43,518
W
Cerberus
11,420
758
1,111
6,409
21,435
7,811
589
9,340
11,670
55,363
0
L
27,834
2,366
0
2,755
10,728
4,814
629
6,595
4,133
94,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,819
Gold Earned
38,519
187
Minions Killed
230
0
Camps Cleared
0
976,989
Distance Traveled
967,717
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,158
658
82
4
0
304,312
3
W
Sol
12,489
624
46
2
0
317,741
0
L
Fenrir
11,257
563
15
1
0
340,627
0
L
Chaac
11,737
587
48
2
0
338,120
0
W
Cerberus
12,872
644
102
5
0
345,664
0
L
Zeus
14,825
741
124
6
0
298,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role