Player Matchup

Cthulhu
Cthulhu
CoquitBoxer
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,641 Elo+
Solo
Ymir
Ymir
EyezLowKelo
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,326 Elo+
Solo
Izanami
Izanami
Oji T o n e
Izanami
Level 24
God Stats
57W - 28L
1,620 SR
Queue Stats
92W - 64L
1,482 Elo+
Party 1
Olorun
Olorun
Oji v i b e
Olorun
Level 18
God Stats
6W - 4L
1,525 SR
Queue Stats
56W - 41L
1,443 Elo+
Party 1
Danzaburou
Danzaburou
OmniClout
Danzaburou
Level 21
God Stats
7W - 0L
1,804 SR
Queue Stats
73W - 61L
1,450 Elo+
Party 1
Team Averages
Level 17
1,590 SR
1,469 Elo+

VS

Team Averages
Level 19
1,477 SR
1,521 Elo+
Jormungandr
Jormungandr
Dinoman10BC
Jormungandr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 68L
1,466 Elo+
Solo
Thor
Thor
Frijolito_1800
Thor
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,446 Elo+
Solo
Ra
Ra
Midevilraver59
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,399 Elo+
Solo
Mercury
Mercury
jedi936
Mercury
Level 28
God Stats
2W - 1L
1,181 SR
Queue Stats
64W - 29L
1,647 Elo+
Party 2
Scylla
Scylla
slingbingching69
Scylla
Level 27
God Stats
26W - 9L
1,703 SR
Queue Stats
63W - 30L
1,647 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CoquitBoxer
Cthulhu
19
2 / 10 / 19
12,890
921
16,373
24,621
20,890
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

20
4 / 1 / 37
15,569
1,112
10,335
24,570
30,359
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Oji T o n e
Izanami
20
15 / 3 / 25
16,444
1,175
31,602
20,349
9,392
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
20
9 / 7 / 23
14,488
1,035
13,222
28,295
15,830
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
OmniClout
Danzaburou
20
24 / 7 / 18
18,147
1,296
39,101
24,985
12,125
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

95

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dinoman10BC
Jormungandr
20
3 / 10 / 16
13,940
996
13,542
29,629
27,676
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
1 / 16 / 14
12,769
912
2,853
26,246
12,741
20
3 / 9 / 17
14,059
1,004
27,417
19,294
9,200
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
jedi936
Mercury
20
10 / 13 / 12
15,352
1,097
31,764
24,982
16,895
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
11 / 7 / 11
15,791
1,128
39,334
21,614
9,034
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
98
54
Kills
28
28
Deaths
55
122
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CoquitBoxer
Cthulhu
2
10
19
1.15
L
Jormungandr
Dinoman10BC
Jormungandr
3
10
16
1.1
W
4
1
37
22.5
L
1
16
14
0.5
L
3
9
17
1.28
W
Izanami
Oji T o n e
Izanami
15
3
25
9.17
W
Olorun
9
7
23
2.93
W
Danzaburou
OmniClout
Danzaburou
24
7
18
4.71
L
Mercury
jedi936
Mercury
10
13
12
1.23
L
11
7
11
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,633
Damage
114,910
122,820
Taken
121,765
88,596
Mitigated
75,546
17,376
Healing
8,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CoquitBoxer
Cthulhu
16,373
2,153
0
3,185
24,621
20,890
0
17,479
7,072
31,494
0
L
Jormungandr
Dinoman10BC
Jormungandr
13,542
4,013
0
0
29,629
27,676
0
8,608
21,021
38,449
0
W
10,335
2,063
303
1,245
24,570
30,359
0
19,863
4,582
19,025
0
L
2,853
776
0
0
26,246
12,741
0
10,224
16,022
0
8,873
L
27,417
3,060
3,664
963
19,294
9,200
0
8,952
10,342
62,774
0
W
Izanami
Oji T o n e
Izanami
31,602
27,957
0
0
20,349
9,392
0
13,290
6,942
0
57,292
W
Olorun
13,222
7,562
1,764
8,701
28,295
15,830
0
14,693
13,286
24,185
0
W
Danzaburou
OmniClout
Danzaburou
39,101
23,896
0
2,178
24,985
12,125
0
14,968
9,825
0
50,592
L
Mercury
jedi936
Mercury
31,764
15,453
0
1,653
24,982
16,895
0
6,284
18,413
0
46,318
L
39,334
2,520
0
2,565
21,614
9,034
0
5,577
16,037
50,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,538
Gold Earned
71,911
166
Minions Killed
194
6
Camps Cleared
4
1,039,167
Distance Traveled
1,151,100
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,890
921
33
2
1
150,994
0
L
Jormungandr
13,940
996
45
3
1
203,476
0
W
Ymir
15,569
1,112
18
1
0
256,073
1
L
Thor
12,769
912
13
1
0
154,859
0
L
Ra
14,059
1,004
80
6
2
254,847
0
W
Izanami
16,444
1,175
64
5
2
227,593
0
W
Olorun
14,488
1,035
21
2
3
187,996
0
W
Danzaburou
18,147
1,296
30
2
0
216,511
0
L
Mercury
15,352
1,097
35
3
1
275,619
0
L
Scylla
15,791
1,128
21
2
0
262,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role