Player Matchup

Fenrir
Fenrir
Jimmy081590
Fenrir
Level 12
God Stats
2W - 2L
1,322 SR
Queue Stats
6W - 15L
1,078 Elo+
Solo
Sun Wukong
Sun Wukong
SkeletonKing115
Sun Wukong
Level 27
God Stats
12W - 12L
1,199 SR
Queue Stats
51W - 61L
1,181 Elo+
Party 2
Ullr
Ullr
daddyjoseph69420
Ullr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 106L
1,068 Elo+
Solo
Osiris
Osiris
l3roken_One
Osiris
Level 15
God Stats
5W - 5L
1,309 SR
Queue Stats
29W - 33L
1,148 Elo+
Party 2
Neith
Neith
rose447oceanic
Neith
Level 30
God Stats
16W - 21L
1,348 SR
Queue Stats
111W - 106L
1,275 Elo+
Solo
Team Averages
Level 22
1,336 SR
1,150 Elo+

VS

Team Averages
Level 15
1,355 SR
1,073 Elo+
Loki
Loki
AceThePrince
Loki
Level 7
God Stats
10W - 8L
1,463 SR
Queue Stats
49W - 56L
1,165 Elo+
Solo
Cupid
Cupid
Ristau34
Cupid
Level 11
God Stats
14W - 18L
1,422 SR
Queue Stats
40W - 42L
1,121 Elo+
Party 1
Xing Tian
Xing Tian
cnel214
Xing Tian
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
973 Elo+
Solo
Olorun
Olorun
liquidbiowaste
Olorun
Level 8
God Stats
10W - 12L
1,249 SR
Queue Stats
33W - 29L
1,109 Elo+
Party 1
Fenrir
Fenrir
tang-sang
Fenrir
Level 19
God Stats
0W - 3L
1,140 SR
Queue Stats
18W - 43L
998 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
4 / 4 / 5
13,314
370
7,873
13,538
9,497
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
SkeletonKing115
Sun Wukong
20
22 / 5 / 4
20,384
566
45,919
30,888
20,804
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
2 / 17 / 9
13,987
389
8,773
28,842
10,398
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Osiris
19
2 / 10 / 9
14,624
406
12,488
27,334
18,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
12 / 11 / 8
19,093
530
43,943
28,078
12,410
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 9 / 6
16,295
453
15,593
28,274
10,200
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cupid
Ristau34
Cupid
20
19 / 10 / 3
19,911
553
39,470
42,741
20,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
cnel214
Xing Tian
16
1 / 13 / 9
12,787
355
4,418
33,544
18,562
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
13 / 5 / 3
19,103
531
35,511
40,541
19,821
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
tang-sang
Fenrir
14
3 / 8 / 6
12,384
344
2,607
12,464
4,720

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
73
42
Kills
46
47
Deaths
45
35
Assists
27
Player
Kills
Deaths
Assists
KDA
L
10
9
6
1.44
W
Fenrir
4
4
5
1.63
L
Cupid
Ristau34
Cupid
19
10
3
2.05
W
Sun Wukong
SkeletonKing115
Sun Wukong
22
5
4
4.8
L
Xing Tian
cnel214
Xing Tian
1
13
9
0.42
W
2
17
9
0.38
W
Osiris
2
10
9
0.65
L
13
5
3
2.9
W
12
11
8
1.45
L
Fenrir
tang-sang
Fenrir
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,996
Damage
97,599
128,680
Taken
157,564
71,771
Mitigated
73,949
21,856
Healing
50,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,593
3,622
0
2,967
28,274
10,200
648
178
28,096
0
65,283
W
Fenrir
7,873
1,753
0
666
13,538
9,497
257
2,226
11,312
0
24,429
L
Cupid
Ristau34
Cupid
39,470
28,043
466
20,535
42,741
20,646
3,485
1,549
41,192
0
175,160
W
Sun Wukong
SkeletonKing115
Sun Wukong
45,919
17,800
135
8,557
30,888
20,804
3,477
4,514
26,374
0
149,046
L
Xing Tian
cnel214
Xing Tian
4,418
981
0
0
33,544
18,562
591
126
33,418
21,145
0
W
8,773
6,110
291
2,094
28,842
10,398
1,079
8,873
19,969
0
35,624
W
Osiris
12,488
705
757
1,174
27,334
18,662
1,839
5,604
21,730
0
67,060
L
35,511
19,643
1,115
24,588
40,541
19,821
6,494
0
40,342
159,379
0
W
43,943
18,424
267
7,915
28,078
12,410
2,662
18,712
9,366
0
183,285
L
Fenrir
tang-sang
Fenrir
2,607
611
0
347
12,464
4,720
377
179
12,285
0
16,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,402
Gold Earned
80,480
616
Minions Killed
595
0
Camps Cleared
0
2,735,434
Distance Traveled
2,554,007
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
16,295
453
80
2
0
646,435
0
W
Fenrir
13,314
370
37
1
0
378,498
0
L
Cupid
19,911
553
232
6
0
461,121
0
W
Sun Wukong
20,384
566
160
4
0
721,220
13
L
Xing Tian
12,787
355
26
1
0
511,308
8
W
Ullr
13,987
389
45
1
0
502,116
4
W
Osiris
14,624
406
107
3
0
618,555
0
L
Olorun
19,103
531
232
6
0
556,780
0
W
Neith
19,093
530
267
7
0
515,045
0
L
Fenrir
12,384
344
25
1
0
378,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role