Player Matchup

Fenrir
Fenrir
Berguscon
Fenrir
Level 65
God Stats
3W - 3L
1,596 SR
Queue Stats
8W - 20L
1,320 Elo+
Solo
Kuzenbo
Kuzenbo
COOLB3RD
Kuzenbo
Level 85
God Stats
0W - 2L
1,318 SR
Queue Stats
154W - 135L
1,541 Elo+
Solo
Guan Yu
Guan Yu
Ghomita
Guan Yu
Level 89
God Stats
1W - 10L
1,244 SR
Queue Stats
205W - 261L
1,347 Elo+
Solo
Cernunnos
Cernunnos
MaEl4599
Cernunnos
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Viamani
Scylla
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 84
1,432 SR
1,442 Elo+

VS

Team Averages
Level 72
1,417 SR
1,423 Elo+
Awilix
Awilix
Foaler
Awilix
Level 65
God Stats
4W - 2L
1,614 SR
Queue Stats
137W - 116L
1,534 Elo+
Solo
Fafnir
Fafnir
Sirchickenhawk
Fafnir
Level 84
God Stats
1W - 0L
1,250 SR
Queue Stats
6W - 10L
1,222 Elo+
Solo
King Arthur
King Arthur
disdontwork
King Arthur
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
rasengy
Baron Samedi
Level 69
God Stats
1W - 5L
1,219 SR
Queue Stats
18W - 24L
1,362 Elo+
Solo
Aphrodite
Aphrodite
vikall
Aphrodite
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Berguscon
Fenrir
4
0 / 2 / 0
2,906
581
528
3,011
590
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
COOLB3RD
Kuzenbo
1
0 / 0 / 0
2,505
501
0
0
0
Guan Yu
Ghomita
Guan Yu
3
0 / 0 / 0
2,864
573
541
1,366
412
Cernunnos
MaEl4599
Cernunnos
6
1 / 0 / 0
3,368
674
1,060
2,048
587
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Viamani
Scylla
5
0 / 1 / 0
3,132
626
2,279
1,743
501
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Foaler
Awilix
6
2 / 0 / 0
3,852
770
1,324
2,253
506
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 0 / 1
3,363
673
300
1,372
730
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
disdontwork
King Arthur
7
0 / 0 / 0
3,720
744
927
1,856
628
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Baron Samedi
rasengy
Baron Samedi
4
0 / 1 / 1
3,019
604
373
1,356
330
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
vikall
Aphrodite
7
1 / 0 / 0
4,119
824
1,307
3,861
1,271
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
3
3
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Berguscon
Fenrir
0
2
0
0
L
Kuzenbo
COOLB3RD
Kuzenbo
0
0
0
0
W
Awilix
Foaler
Awilix
2
0
0
2
L
Guan Yu
Ghomita
Guan Yu
0
0
0
0
L
Cernunnos
MaEl4599
Cernunnos
1
0
0
1
W
0
0
1
0.5
L
Scylla
Viamani
Scylla
0
1
0
0
W
King Arthur
disdontwork
King Arthur
0
0
0
0
W
Baron Samedi
rasengy
Baron Samedi
0
1
1
0.5
W
Aphrodite
vikall
Aphrodite
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,408
Damage
4,231
8,168
Taken
10,698
2,090
Mitigated
3,465
3,327
Healing
5,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Berguscon
Fenrir
528
99
0
1,187
3,011
590
0
115
2,896
0
7,681
L
Kuzenbo
COOLB3RD
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0
W
Awilix
Foaler
Awilix
1,324
733
0
1,213
2,253
506
0
36
2,217
0
14,610
L
Guan Yu
Ghomita
Guan Yu
541
181
50
805
1,366
412
0
0
1,166
0
3,914
L
Cernunnos
MaEl4599
Cernunnos
1,060
298
0
1,095
2,048
587
0
558
1,490
0
9,493
W
300
33
0
314
1,372
730
0
0
1,322
4,893
0
L
Scylla
Viamani
Scylla
2,279
811
0
190
1,743
501
128
1,307
436
12,730
0
W
King Arthur
disdontwork
King Arthur
927
185
0
1,175
1,856
628
133
0
1,758
0
12,234
W
Baron Samedi
rasengy
Baron Samedi
373
42
28
146
1,356
330
72
0
1,256
7,211
0
W
Aphrodite
vikall
Aphrodite
1,307
372
0
2,777
3,861
1,271
222
2,243
1,618
19,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,775
Gold Earned
18,073
54
Minions Killed
130
0
Camps Cleared
0
340,465
Distance Traveled
460,353
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,906
581
12
2
0
101,833
0
L
Kuzenbo
2,505
501
0
0
0
0
0
W
Awilix
3,852
770
37
7
0
100,077
1
L
Guan Yu
2,864
573
6
1
0
60,372
0
L
Cernunnos
3,368
674
17
3
0
94,165
1
W
Fafnir
3,363
673
14
3
0
103,228
4
L
Scylla
3,132
626
19
4
0
84,095
4
W
King Arthur
3,720
744
26
5
0
96,219
0
W
Baron Samedi
3,019
604
13
3
0
62,370
0
W
Aphrodite
4,119
824
40
8
0
98,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role