Player Matchup

Cthulhu
Cthulhu
BeezQueen9
Cthulhu
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,257 Elo+
Party 1
Fenrir
Fenrir
GimliG375
Fenrir
Level 17
God Stats
5W - 1L
1,839 SR
Queue Stats
19W - 21L
1,361 Elo+
Party 1
Kukulkan
Kukulkan
beeskneezitem9
Kukulkan
Level 160
God Stats
5W - 6L
1,444 SR
Queue Stats
397W - 414L
1,480 Elo+
Party 1
Team Averages
Level 63
1,594 SR
1,366 Elo+

VS

Team Averages
Level 53
1,530 SR
1,419 Elo+
Poseidon
Poseidon
OverSleet
Poseidon
Level 124
God Stats
0W - 2L
1,371 SR
Queue Stats
56W - 50L
1,561 Elo+
Party 2
Chaac
Chaac
TheReaperALC
Chaac
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 6L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
eskimocha
Cthulhu
Level 22
God Stats
0W - 1L
1,721 SR
Queue Stats
1W - 4L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeezQueen9
Cthulhu
20
5 / 2 / 9
20,990
656
23,159
29,251
35,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fenrir
GimliG375
Fenrir
19
3 / 8 / 6
18,098
566
8,583
22,903
7,726
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
20
12 / 6 / 4
21,488
672
40,926
25,754
9,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
OverSleet
Poseidon
20
8 / 8 / 7
21,012
657
40,802
25,457
10,959
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
5 / 3 / 7
18,695
584
12,983
36,311
29,079
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
eskimocha
Cthulhu
18
3 / 9 / 3
17,516
547
6,125
25,063
19,964
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
33
20
Kills
16
16
Deaths
20
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BeezQueen9
Cthulhu
5
2
9
4.75
W
Fenrir
GimliG375
Fenrir
3
8
6
0.75
L
Poseidon
OverSleet
Poseidon
8
8
7
1.44
L
5
3
7
2.83
W
Kukulkan
12
6
4
2.33
L
Cthulhu
eskimocha
Cthulhu
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,668
Damage
59,910
77,908
Taken
86,831
52,343
Mitigated
60,002
18,337
Healing
21,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BeezQueen9
Cthulhu
23,159
1,816
516
6,756
29,251
35,196
766
16,624
12,215
95,432
0
W
Fenrir
GimliG375
Fenrir
8,583
2,497
0
4,508
22,903
7,726
244
14,913
7,863
0
97,143
L
Poseidon
OverSleet
Poseidon
40,802
3,240
146
6,478
25,457
10,959
420
18,175
7,282
192,040
0
L
12,983
4,018
125
12,582
36,311
29,079
161
28,660
7,651
0
64,132
W
Kukulkan
40,926
3,007
0
6,557
25,754
9,421
2,346
15,992
9,462
168,218
0
L
Cthulhu
eskimocha
Cthulhu
6,125
180
287
2,359
25,063
19,964
0
17,862
7,201
42,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,576
Gold Earned
57,223
380
Minions Killed
319
0
Camps Cleared
0
1,716,832
Distance Traveled
1,587,770
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
20,990
656
84
3
0
580,845
4
W
Fenrir
18,098
566
103
3
0
579,839
3
L
Poseidon
21,012
657
189
6
0
511,372
5
L
Chaac
18,695
584
72
2
0
594,482
4
W
Kukulkan
21,488
672
193
6
0
556,148
10
L
Cthulhu
17,516
547
58
2
0
481,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role