Player Matchup

Merlin
Merlin
Jackaloop_
Merlin
Level 14
God Stats
11W - 18L
1,221 SR
Queue Stats
29W - 44L
1,173 Elo+
Solo
Cerberus
Cerberus
The_T_Mar10
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
933 Elo+
Party 1
Danzaburou
Danzaburou
steindik
Danzaburou
Level 14
God Stats
11W - 13L
1,519 SR
Queue Stats
14W - 21L
1,189 Elo+
Party 1
Team Averages
Level 11
1,413 SR
1,098 Elo+

VS

Team Averages
Level 42
1,420 SR
1,262 Elo+
Discordia
Discordia
Chrome Verticy
Discordia
Level 30
God Stats
4W - 3L
1,582 SR
Queue Stats
83W - 77L
1,353 Elo+
Party 2
Osiris
Osiris
Scosil
Osiris
Level 68
God Stats
3W - 2L
1,273 SR
Queue Stats
78W - 103L
1,281 Elo+
Party 2
Neith
Neith
aidentouati
Neith
Level 28
God Stats
8W - 11L
1,406 SR
Queue Stats
19W - 27L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jackaloop_
Merlin
12
1 / 11 / 3
9,040
565
8,195
12,369
4,204
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
The_T_Mar10
Cerberus
12
4 / 8 / 4
10,660
666
7,896
20,032
14,630
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
steindik
Danzaburou
13
3 / 9 / 2
10,379
649
9,554
17,497
5,767
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chrome Verticy
Discordia
17
14 / 4 / 11
12,709
794
24,022
10,980
3,270
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
Scosil
Osiris
14
6 / 2 / 8
10,909
682
9,073
13,881
10,833
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
8 / 2 / 13
12,278
767
9,267
10,994
3,808
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
8
Kills
28
28
Deaths
8
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Discordia
Chrome Verticy
Discordia
14
4
11
4.88
L
Merlin
Jackaloop_
Merlin
1
11
3
0.23
W
Osiris
Scosil
Osiris
6
2
8
5
L
Cerberus
The_T_Mar10
Cerberus
4
8
4
0.75
W
8
2
13
7.25
L
Danzaburou
steindik
Danzaburou
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,645
Damage
42,362
49,898
Taken
35,855
24,601
Mitigated
17,911
5,337
Healing
10,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Chrome Verticy
Discordia
24,022
1,507
0
2,919
10,980
3,270
942
4,385
6,425
56,471
0
L
Merlin
Jackaloop_
Merlin
8,195
1,121
0
250
12,369
4,204
273
4,885
7,334
31,911
0
W
Osiris
Scosil
Osiris
9,073
2,560
778
3,939
13,881
10,833
14
5,714
7,877
0
36,161
L
Cerberus
The_T_Mar10
Cerberus
7,896
1,128
236
2,616
20,032
14,630
0
9,046
10,611
15,799
0
W
9,267
3,070
0
2,483
10,994
3,808
2,138
5,486
5,271
0
49,369
L
Danzaburou
steindik
Danzaburou
9,554
3,396
0
2,235
17,497
5,767
162
10,127
7,270
0
40,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,079
Gold Earned
35,896
138
Minions Killed
179
0
Camps Cleared
0
680,054
Distance Traveled
825,787
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,709
794
59
4
0
264,656
0
L
Merlin
9,040
565
55
3
0
200,573
1
W
Osiris
10,909
682
39
2
0
293,112
0
L
Cerberus
10,660
666
16
1
0
255,793
2
W
Neith
12,278
767
81
5
0
268,019
1
L
Danzaburou
10,379
649
67
4
0
223,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role