Player Matchup

Fenrir
Fenrir
BoomerDoomer420
Fenrir
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 52L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
DrippMX
Cthulhu
Level 6
God Stats
0W - 3L
1,341 SR
Queue Stats
1W - 4L
1,258 Elo+
Solo
Ymir
Ymir
Ferrousity
Ymir
Level 13
God Stats
16W - 10L
1,659 SR
Queue Stats
19W - 14L
1,549 Elo+
Party 2
Izanami
Izanami
Grimdemise
Izanami
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 78L
1,507 Elo+
Party 2
Thoth
Thoth
Nailgunner
Thoth
Level 28
God Stats
0W - 6L
1,517 SR
Queue Stats
8W - 12L
1,432 Elo+
Solo
Team Averages
Level 24
1,504 SR
1,434 Elo+

VS

Team Averages
Level 24
1,591 SR
1,521 Elo+
Mercury
Mercury
About50ninjas
Mercury
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,478 Elo+
Solo
Ares
Ares
BiilboMcSwaggin
Ares
Level 43
God Stats
15W - 9L
1,527 SR
Queue Stats
16W - 10L
1,481 Elo+
Party 1
Odin
Odin
Eragonwesker
Odin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,606 Elo+
Party 1
Ra
Ra
XyoFrost
Ra
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
manstermon1805
Medusa
Level 29
God Stats
4W - 0L
1,929 SR
Queue Stats
41W - 32L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
5,593
559
2,263
9,036
3,041
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
DrippMX
Cthulhu
7
0 / 4 / 0
4,495
450
1,941
6,790
2,888
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 2 / 1
4,735
474
1,663
3,046
1,793
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Grimdemise
Izanami
7
0 / 4 / 1
4,626
463
2,617
7,163
1,722
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thoth
9
0 / 2 / 0
5,240
524
2,271
5,022
1,534
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
9
4 / 3 / 3
6,496
650
3,320
8,795
2,427
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 0 / 4
6,278
628
1,724
4,483
2,182
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 0 / 5
6,530
653
2,536
5,619
2,804
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 0 / 1
8,002
800
7,123
4,074
1,434
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 0 / 1
6,741
674
4,628
4,401
1,467
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
17
17
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
4
3
3
1.83
W
1
0
4
3
L
2
5
0
0.4
L
Cthulhu
DrippMX
Cthulhu
0
4
0
0
W
1
0
5
3.5
L
0
2
1
0.25
L
Izanami
Grimdemise
Izanami
0
4
1
0.13
L
Thoth
0
2
0
0
W
6
0
1
6.5
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,755
Damage
19,331
31,057
Taken
27,372
10,978
Mitigated
10,314
7,390
Healing
10,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
3,320
1,817
0
3,771
8,795
2,427
0
1,243
7,552
0
31,847
W
1,724
0
0
1,125
4,483
2,182
697
346
4,062
10,852
0
L
2,263
610
0
3,292
9,036
3,041
0
3,115
5,921
0
22,832
L
Cthulhu
DrippMX
Cthulhu
1,941
347
0
263
6,790
2,888
0
1,914
4,876
14,372
0
W
2,536
1,049
0
500
5,619
2,804
0
1,559
3,990
0
16,367
L
1,663
289
0
100
3,046
1,793
0
596
2,450
10,538
0
L
Izanami
Grimdemise
Izanami
2,617
1,733
0
2,310
7,163
1,722
0
858
6,305
0
18,515
L
Thoth
2,271
144
0
1,425
5,022
1,534
0
2,364
2,658
33,432
0
W
7,123
1,258
441
2,079
4,074
1,434
1,341
2,069
1,905
57,205
0
W
4,628
2,126
0
2,142
4,401
1,467
1,749
388
3,988
0
40,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,689
Gold Earned
34,047
169
Minions Killed
302
0
Camps Cleared
0
895,433
Distance Traveled
944,675
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,496
650
45
5
0
198,635
0
W
Ares
6,278
628
20
2
0
204,687
4
L
Fenrir
5,593
559
48
5
0
163,279
0
L
Cthulhu
4,495
450
16
2
0
220,942
0
W
Odin
6,530
653
46
5
0
173,983
4
L
Ymir
4,735
474
11
1
0
173,017
3
L
Izanami
4,626
463
34
3
0
156,842
2
L
Thoth
5,240
524
60
6
0
181,353
3
W
Ra
8,002
800
118
12
0
195,287
5
W
Medusa
6,741
674
73
7
0
172,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role