Player Matchup

Jormungandr
Jormungandr
Coolman6484
Jormungandr
Level 12
God Stats
0W - 2L
1,229 SR
Queue Stats
6W - 22L
865 Elo+
Party 1
Fenrir
Fenrir
EmmanuelRoman8
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
905 Elo+
Solo
Horus
Horus
Kasmas9933
Horus
Level 18
God Stats
6W - 3L
1,457 SR
Queue Stats
29W - 43L
1,120 Elo+
Party 1
Team Averages
Level 13
1,395 SR
963 Elo+

VS

Team Averages
Level 36
1,314 SR
1,144 Elo+
Bellona
Bellona
Alexvier01
Bellona
Level 67
God Stats
1W - 1L
1,490 SR
Queue Stats
8W - 17L
1,045 Elo+
Solo
Cthulhu
Cthulhu
GreymistLey
Cthulhu
Level 16
God Stats
2W - 10L
1,064 SR
Queue Stats
48W - 80L
1,104 Elo+
Solo
Neith
Neith
Motha_Fucha_Jone
Neith
Level 26
God Stats
15W - 9L
1,389 SR
Queue Stats
31W - 33L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Coolman6484
Jormungandr
18
4 / 9 / 3
13,680
651
12,063
22,528
10,721
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 14 / 7
12,165
579
4,497
22,430
8,886
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Horus
16
5 / 7 / 2
13,891
661
11,883
20,977
12,646
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alexvier01
Bellona
20
17 / 2 / 12
16,541
788
29,495
24,725
25,018
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
GreymistLey
Cthulhu
6
2 / 0 / 3
10,659
508
928
1,053
362
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 7 / 13
15,212
724
22,423
15,551
5,225
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
9
Kills
29
30
Deaths
9
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
Alexvier01
Bellona
17
2
12
11.5
L
Jormungandr
Coolman6484
Jormungandr
4
9
3
0.61
L
0
14
7
0.25
W
Cthulhu
GreymistLey
Cthulhu
2
0
3
3.5
L
Horus
5
7
2
0.86
W
10
7
13
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,443
Damage
52,846
65,935
Taken
41,329
32,253
Mitigated
30,605
10,664
Healing
11,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Alexvier01
Bellona
29,495
8,085
0
7,748
24,725
25,018
943
7,031
17,694
8,962
84,423
L
Jormungandr
Coolman6484
Jormungandr
12,063
2,158
462
1,532
22,528
10,721
448
1,706
20,822
54,258
0
L
4,497
947
0
215
22,430
8,886
0
772
21,658
0
7,502
W
Cthulhu
GreymistLey
Cthulhu
928
196
111
383
1,053
362
0
305
748
2,354
0
L
Horus
11,883
5,733
2,672
5,783
20,977
12,646
667
1,327
19,650
0
53,108
W
22,423
10,875
0
3,344
15,551
5,225
2,399
4,813
10,738
0
71,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,736
Gold Earned
42,412
139
Minions Killed
199
0
Camps Cleared
0
951,156
Distance Traveled
749,875
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
16,541
788
97
5
0
405,888
5
L
Jormungandr
13,680
651
60
3
0
299,378
2
L
Fenrir
12,165
579
9
0
0
271,156
2
W
Cthulhu
10,659
508
3
0
0
56,305
1
L
Horus
13,891
661
70
3
0
380,622
4
W
Neith
15,212
724
99
5
0
287,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role