Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
AvaneuS
Artemis
Level 21
God Stats
3W - 4L
1,284 SR
Queue Stats
30W - 49L
1,213 Elo+
Party 1
Baron Samedi
Baron Samedi
JohnnyEleven7
Baron Samedi
Level 81
God Stats
1W - 0L
1,014 SR
Queue Stats
49W - 118L
1,198 Elo+
Party 1
Fenrir
Fenrir
Konquerer-K
Fenrir
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 42L
1,239 Elo+
Party 2
Sobek
Sobek
MaDxXCrEaTiVeXx
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,252 Elo+
Party 1
Team Averages
Level 32
1,360 SR
1,280 Elo+

VS

Team Averages
Level 23
1,447 SR
1,218 Elo+
Anubis
Anubis
DoN1391
Anubis
Level 18
God Stats
19W - 20L
1,380 SR
Queue Stats
47W - 53L
1,202 Elo+
Solo
Fenrir
Fenrir
Sdx x Sweats
Fenrir
Level 25
God Stats
14W - 11L
1,423 SR
Queue Stats
27W - 32L
1,263 Elo+
Party 3
Thanatos
Thanatos
billyf 0202
Thanatos
Level 17
God Stats
7W - 12L
1,334 SR
Queue Stats
10W - 18L
1,204 Elo+
Party 3
Merlin
Merlin
caligulia
Merlin
Level 35
God Stats
7W - 3L
1,671 SR
Queue Stats
113W - 99L
1,264 Elo+
Party 3
Sobek
Sobek
mdvr04
Sobek
Level 18
God Stats
6W - 10L
1,428 SR
Queue Stats
29W - 40L
1,155 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
0 / 3 / 3
5,246
525
2,342
4,048
2,502
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
AvaneuS
Artemis
9
1 / 2 / 2
5,130
513
4,129
3,226
756
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
JohnnyEleven7
Baron Samedi
11
4 / 0 / 0
6,467
647
4,755
4,319
1,740
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
9
3 / 2 / 0
5,798
580
3,018
7,064
2,166
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 2
4,507
451
566
3,991
2,164
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DoN1391
Anubis
9
2 / 4 / 0
5,482
548
3,412
6,957
3,384
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
8
5 / 1 / 0
5,463
546
2,534
4,338
1,280
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Thanatos
billyf 0202
Thanatos
4
0 / 0 / 2
4,085
409
260
905
124
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Merlin
caligulia
Merlin
9
0 / 1 / 0
4,876
488
924
1,810
465
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sobek
mdvr04
Sobek
5
2 / 2 / 2
4,770
477
1,667
5,464
1,956
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
8
Kills
9
9
Deaths
8
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
3
3
0.5
W
Artemis
AvaneuS
Artemis
1
2
2
1
L
Anubis
DoN1391
Anubis
2
4
0
0.5
W
Baron Samedi
JohnnyEleven7
Baron Samedi
4
0
0
4
W
Fenrir
3
2
0
1.5
W
0
2
2
0.5
L
Fenrir
5
1
0
5
L
Thanatos
billyf 0202
Thanatos
0
0
2
1
L
Merlin
caligulia
Merlin
0
1
0
0
L
Sobek
mdvr04
Sobek
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,810
Damage
8,797
22,648
Taken
19,474
9,328
Mitigated
7,209
7,839
Healing
4,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
2,342
912
0
523
4,048
2,502
0
851
3,197
0
18,697
W
Artemis
AvaneuS
Artemis
4,129
1,988
345
393
3,226
756
1,640
1,349
1,877
0
22,368
L
Anubis
DoN1391
Anubis
3,412
293
38
2,432
6,957
3,384
240
4,095
2,862
32,172
0
W
Baron Samedi
JohnnyEleven7
Baron Samedi
4,755
423
0
2,545
4,319
1,740
0
1,764
2,555
38,224
0
W
Fenrir
3,018
1,170
0
3,353
7,064
2,166
0
447
6,617
0
29,055
W
566
200
234
446
3,991
2,164
521
1,592
2,399
4,665
0
L
Fenrir
2,534
832
0
258
4,338
1,280
437
184
4,004
0
7,081
L
Thanatos
billyf 0202
Thanatos
260
114
0
1,035
905
124
0
0
880
0
3,008
L
Merlin
caligulia
Merlin
924
201
0
0
1,810
465
471
87
1,698
19,681
0
L
Sobek
mdvr04
Sobek
1,667
305
0
1,091
5,464
1,956
0
955
4,434
7,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,148
Gold Earned
24,676
210
Minions Killed
131
0
Camps Cleared
0
855,866
Distance Traveled
717,772
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
5,246
525
37
4
0
188,469
0
W
Artemis
5,130
513
38
4
0
172,980
2
L
Anubis
5,482
548
64
6
0
159,439
1
W
Baron Samedi
6,467
647
65
7
0
182,224
7
W
Fenrir
5,798
580
60
6
0
171,145
0
W
Sobek
4,507
451
10
1
0
141,048
2
L
Fenrir
5,463
546
13
1
0
183,548
2
L
Thanatos
4,085
409
6
1
0
65,371
0
L
Merlin
4,876
488
35
4
0
158,957
2
L
Sobek
4,770
477
13
1
0
150,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role