Player Matchup

Amaterasu
Amaterasu
ClassicDanyP
Amaterasu
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 11L
1,178 Elo+
Party 1
Ymir
Ymir
FroBroLaggin
Ymir
Level 33
God Stats
21W - 25L
1,536 SR
Queue Stats
180W - 234L
1,321 Elo+
Party 1
Sol
Sol
Johnnythekid495
Sol
Level 28
God Stats
0W - 6L
1,084 SR
Queue Stats
103W - 115L
1,329 Elo+
Party 1
Zeus
Zeus
KindredSoul9
Zeus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 71L
1,252 Elo+
Party 1
Arachne
Arachne
PlasticTiara34
Arachne
Level 26
God Stats
6W - 9L
1,326 SR
Queue Stats
132W - 160L
1,348 Elo+
Party 1
Team Averages
Level 23
1,389 SR
1,286 Elo+

VS

Team Averages
Level 17
1,384 SR
1,286 Elo+
Fenrir
Fenrir
Arcanine777
Fenrir
Level 27
God Stats
37W - 35L
1,465 SR
Queue Stats
77W - 84L
1,305 Elo+
Solo
Arachne
Arachne
ELJORDYY
Arachne
Level 28
God Stats
2W - 2L
1,342 SR
Queue Stats
26W - 35L
1,329 Elo+
Party 2
Ares
Ares
Epic_No0b7
Ares
Level 16
God Stats
1W - 1L
1,305 SR
Queue Stats
27W - 29L
1,234 Elo+
Party 2
Cthulhu
Cthulhu
Los_AmePro_
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,263 Elo+
Solo
Kukulkan
Kukulkan
Xx Malek xX5805
Kukulkan
Level 10
God Stats
19W - 12L
1,311 SR
Queue Stats
28W - 34L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ClassicDanyP
Amaterasu
19
2 / 10 / 10
12,550
896
14,741
25,835
11,290
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 7 / 12
15,229
1,088
9,830
26,211
36,646
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 8 / 11
13,693
978
14,518
20,088
6,749
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
6 / 13 / 7
13,611
972
19,353
24,107
8,983
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 11 / 10
14,058
1,004
20,485
24,983
9,839
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

166

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
17 / 5 / 17
17,158
1,226
27,010
18,422
10,181
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Arachne
ELJORDYY
Arachne
20
21 / 4 / 23
18,535
1,324
36,609
25,018
11,832
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 4 / 27
14,244
1,017
10,299
22,257
15,946
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Cthulhu
Los_AmePro_
Cthulhu
18
0 / 4 / 10
11,597
828
670
10,122
4,610
Kukulkan
20
7 / 4 / 28
16,177
1,156
35,200
11,259
5,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
154
21
Kills
49
49
Deaths
21
50
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Fenrir
17
5
17
5.1
L
Amaterasu
ClassicDanyP
Amaterasu
2
10
10
0.7
W
Arachne
ELJORDYY
Arachne
21
4
23
8.13
W
4
4
27
4.38
L
4
7
12
1.43
L
4
8
11
1.19
L
6
13
7
0.73
W
Cthulhu
Los_AmePro_
Cthulhu
0
4
10
1.25
L
5
11
10
0.91
W
Kukulkan
7
4
28
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,927
Damage
109,788
121,224
Taken
87,078
73,507
Mitigated
47,740
13,462
Healing
13,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
27,010
9,134
241
3,786
18,422
10,181
0
10,319
8,103
103
43,694
L
Amaterasu
ClassicDanyP
Amaterasu
14,741
9,700
0
2,228
25,835
11,290
0
11,133
14,702
0
31,983
W
Arachne
ELJORDYY
Arachne
36,609
28,084
157
6,023
25,018
11,832
0
12,473
12,545
0
54,481
W
10,299
1,594
0
3,472
22,257
15,946
0
8,344
13,913
14,350
0
L
9,830
1,930
621
207
26,211
36,646
0
9,938
16,273
24,826
0
L
14,518
5,603
280
2,777
20,088
6,749
0
9,043
11,045
46,117
0
L
19,353
6,570
94
3,716
24,107
8,983
0
7,580
16,527
41,293
0
W
Cthulhu
Los_AmePro_
Cthulhu
670
111
0
0
10,122
4,610
0
5,015
5,107
2,261
0
L
20,485
11,926
680
2,859
24,983
9,839
0
8,530
16,453
0
40,725
W
Kukulkan
35,200
2,766
0
0
11,259
5,171
0
7,550
3,709
88,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,141
Gold Earned
77,711
214
Minions Killed
242
3
Camps Cleared
11
1,038,205
Distance Traveled
1,160,314
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
17,158
1,226
45
3
1
242,737
0
L
Amaterasu
12,550
896
24
2
0
211,032
3
W
Arachne
18,535
1,324
46
3
6
247,246
0
W
Ares
14,244
1,017
7
1
0
242,548
0
L
Ymir
15,229
1,088
30
2
0
206,387
0
L
Sol
13,693
978
72
5
0
186,938
0
L
Zeus
13,611
972
43
3
1
192,826
0
W
Cthulhu
11,597
828
2
0
0
212,361
0
L
Arachne
14,058
1,004
45
3
2
241,022
2
W
Kukulkan
16,177
1,156
142
10
4
215,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role