Player Matchup

Neith
Neith
Bigboy81316
Neith
Level 27
God Stats
54W - 56L
1,409 SR
Queue Stats
135W - 146L
1,231 Elo+
Solo
Cthulhu
Cthulhu
DavidShmav
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,327 Elo+
Solo
Izanami
Izanami
HaloedProsperity
Izanami
Level 28
God Stats
12W - 10L
1,441 SR
Queue Stats
83W - 76L
1,260 Elo+
Solo
Nike
Nike
SHASHA_MONKEY
Nike
Level 27
God Stats
3W - 2L
1,341 SR
Queue Stats
151W - 178L
1,227 Elo+
Solo
Jormungandr
Jormungandr
water-Vulcanno
Jormungandr
Level 17
God Stats
6W - 5L
1,534 SR
Queue Stats
26W - 35L
1,189 Elo+
Solo
Team Averages
Level 23
1,445 SR
1,247 Elo+

VS

Team Averages
Level 16
1,494 SR
1,114 Elo+
Ra
Ra
BehmDawg82
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 60L
1,136 Elo+
Solo
Jormungandr
Jormungandr
Dylanthegod9
Jormungandr
Level 24
God Stats
0W - 1L
1,814 SR
Queue Stats
15W - 17L
1,161 Elo+
Solo
Neith
Neith
Soy tu padre54
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 50L
1,307 Elo+
Solo
Cthulhu
Cthulhu
black-kozak
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
962 Elo+
Solo
Fenrir
Fenrir
chanchan1115
Fenrir
Level 7
God Stats
0W - 2L
1,155 SR
Queue Stats
1W - 7L
1,001 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 8
11,209
1,019
8,711
4,410
1,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
DavidShmav
Cthulhu
17
3 / 2 / 14
10,733
976
9,050
8,543
5,514
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
11 / 1 / 13
13,346
1,213
18,403
7,104
2,928
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 3 / 11
11,204
1,019
7,759
9,851
5,380
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jormungandr
water-Vulcanno
Jormungandr
17
3 / 4 / 14
11,136
1,012
5,438
8,876
3,063
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

305

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 5
11,554
1,050
4,712
9,483
3,826
Jormungandr
Dylanthegod9
Jormungandr
17
5 / 7 / 4
11,921
1,084
16,680
21,059
13,065
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
0 / 1 / 2
8,750
795
170
1,453
423
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
black-kozak
Cthulhu
15
0 / 8 / 6
9,790
890
2,501
10,567
4,503
Fenrir
15
1 / 11 / 4
9,660
878
1,143
17,657
6,862
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
31
29
Kills
10
10
Deaths
31
60
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
4
5
1.63
W
8
0
8
12
W
Cthulhu
DavidShmav
Cthulhu
3
2
14
5
L
Jormungandr
Dylanthegod9
Jormungandr
5
7
4
1
W
11
1
13
17.5
W
4
3
11
3.17
L
0
1
2
1
L
Cthulhu
black-kozak
Cthulhu
0
8
6
0.38
L
Fenrir
1
11
4
0.27
W
Jormungandr
water-Vulcanno
Jormungandr
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,361
Damage
25,206
38,784
Taken
60,219
18,505
Mitigated
28,679
3,832
Healing
3,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,712
379
532
43
9,483
3,826
0
3,128
6,355
14,770
0
W
8,711
6,164
0
574
4,410
1,620
0
1,982
1,972
0
18,556
W
Cthulhu
DavidShmav
Cthulhu
9,050
1,071
0
0
8,543
5,514
0
4,618
1,693
15,983
0
L
Jormungandr
Dylanthegod9
Jormungandr
16,680
4,367
0
3,074
21,059
13,065
0
4,365
16,694
50,369
0
W
18,403
13,738
433
2,140
7,104
2,928
0
6,108
996
0
64,065
W
7,759
2,065
0
685
9,851
5,380
0
6,225
3,626
0
24,723
L
170
0
0
130
1,453
423
0
527
926
0
2,423
L
Cthulhu
black-kozak
Cthulhu
2,501
414
0
0
10,567
4,503
0
1,972
8,595
14,224
0
L
Fenrir
1,143
1,143
0
0
17,657
6,862
0
4,496
13,161
0
3,397
W
Jormungandr
water-Vulcanno
Jormungandr
5,438
2,044
0
0
8,876
3,063
0
4,960
1,914
16,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,628
Gold Earned
51,675
217
Minions Killed
120
4
Camps Cleared
5
814,868
Distance Traveled
588,327
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,554
1,050
22
2
1
163,633
0
W
Neith
11,209
1,019
22
2
1
159,260
0
W
Cthulhu
10,733
976
15
1
1
157,655
0
L
Jormungandr
11,921
1,084
63
6
1
134,374
2
W
Izanami
13,346
1,213
114
10
1
168,469
0
W
Nike
11,204
1,019
36
3
1
166,665
0
L
Neith
8,750
795
2
0
0
22,825
0
L
Cthulhu
9,790
890
28
3
3
104,077
1
L
Fenrir
9,660
878
5
0
0
163,418
0
W
Jormungandr
11,136
1,012
30
3
0
162,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role