Player Matchup

Chang'e
Chang'e
Durkuir
Chang'e
Level 44
God Stats
1W - 1L
1,530 SR
Queue Stats
101W - 111L
1,365 Elo+
Solo
Cerberus
Cerberus
GGG_MaSS15
Cerberus
Level 125
God Stats
2W - 5L
1,352 SR
Queue Stats
23W - 35L
1,340 Elo+
Party 1
Hou Yi
Hou Yi
germalix
Hou Yi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 27L
1,313 Elo+
Party 1
Da Ji
Da Ji
pizdsuhami
Da Ji
Level 103
God Stats
7W - 2L
1,618 SR
Queue Stats
218W - 241L
1,442 Elo+
Party 4
Nu Wa
Nu Wa
sosatpisun22
Nu Wa
Level 29
God Stats
4W - 3L
1,757 SR
Queue Stats
84W - 132L
1,391 Elo+
Party 4
Team Averages
Level 65
1,551 SR
1,370 Elo+

VS

Team Averages
Level 34
1,547 SR
1,417 Elo+
Rama
Rama
IllegalIllert
Rama
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 61L
1,500 Elo+
Party 2
Hera
Hera
Sadistka705
Hera
Level 35
God Stats
4W - 2L
1,874 SR
Queue Stats
100W - 115L
1,342 Elo+
Party 3
Raijin
Raijin
Sisiliyaa
Raijin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 55L
1,368 Elo+
Party 3
Loki
Loki
Snoppsnoret
Loki
Level 34
God Stats
3W - 7L
1,363 SR
Queue Stats
48W - 53L
1,374 Elo+
Solo
Janus
Janus
sMart3Nemy
Janus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Durkuir
Chang'e
12
7 / 2 / 2
7,312
609
6,183
7,384
2,379
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
GGG_MaSS15
Cerberus
11
4 / 0 / 5
7,099
592
2,872
5,198
3,823
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
germalix
Hou Yi
12
2 / 1 / 2
7,022
585
3,302
6,589
1,924
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
12
9 / 1 / 3
8,121
677
9,315
9,104
3,268
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 0 / 4
6,489
541
1,921
1,629
520
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
5,417
451
2,565
5,038
982
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 5 / 0
5,626
469
3,850
5,141
1,300
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
Sisiliyaa
Raijin
8
0 / 6 / 1
5,169
431
3,484
6,682
1,380
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 2 / 2
6,698
558
3,275
8,042
1,786
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
8
1 / 6 / 0
5,245
437
1,584
5,259
1,163
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
23
Kills
4
4
Deaths
23
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Durkuir
Chang'e
7
2
2
4
W
Cerberus
GGG_MaSS15
Cerberus
4
0
5
6.5
L
1
4
1
0.38
L
1
5
0
0.2
L
Raijin
Sisiliyaa
Raijin
0
6
1
0.08
L
1
2
2
1
W
Hou Yi
germalix
Hou Yi
2
1
2
3
W
Da Ji
9
1
3
10.5
L
Janus
1
6
0
0.17
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,593
Damage
14,758
29,904
Taken
30,162
11,914
Mitigated
6,611
10,956
Healing
3,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Durkuir
Chang'e
6,183
769
470
2,567
7,384
2,379
796
3,005
4,379
34,505
0
W
Cerberus
GGG_MaSS15
Cerberus
2,872
173
183
1,498
5,198
3,823
410
1,928
3,270
24,581
0
L
2,565
1,854
0
377
5,038
982
0
1,443
3,595
0
11,626
L
3,850
1,444
0
0
5,141
1,300
108
2,164
2,977
23,050
0
L
Raijin
Sisiliyaa
Raijin
3,484
616
0
604
6,682
1,380
0
2,028
4,654
23,865
0
L
3,275
1,178
0
2,707
8,042
1,786
0
1,591
6,451
0
30,284
W
Hou Yi
germalix
Hou Yi
3,302
930
0
3,065
6,589
1,924
180
1,292
5,297
0
42,019
W
Da Ji
9,315
2,819
0
2,711
9,104
3,268
0
2,160
6,944
0
45,392
L
Janus
1,584
338
0
133
5,259
1,163
0
3,750
1,509
17,132
0
W
1,921
397
0
462
1,629
520
699
533
1,096
25,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,043
Gold Earned
28,155
337
Minions Killed
189
0
Camps Cleared
0
1,131,168
Distance Traveled
951,613
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,312
609
66
6
0
198,354
0
W
Cerberus
7,099
592
67
6
0
251,828
4
L
Rama
5,417
451
22
2
0
169,719
1
L
Hera
5,626
469
46
4
0
203,255
1
L
Raijin
5,169
431
39
3
0
193,050
2
L
Loki
6,698
558
56
5
0
218,226
3
W
Hou Yi
7,022
585
86
7
0
212,883
3
W
Da Ji
8,121
677
72
6
0
251,506
0
L
Janus
5,245
437
26
2
0
167,363
0
W
Nu Wa
6,489
541
46
4
0
216,597
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role