Player Matchup

Ah Puch
Ah Puch
GlizzySUCKERRR
Ah Puch
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
JehovahJirah
Fenrir
Level 4
God Stats
2W - 0L
1,727 SR
Queue Stats
3W - 0L
1,629 Elo+
Party 1
Ymir
Ymir
XThe1stSpiritX
Ymir
Level 28
God Stats
1W - 1L
1,418 SR
Queue Stats
24W - 33L
1,333 Elo+
Party 1
Team Averages
Level 12
1,548 SR
1,487 Elo+

VS

Team Averages
Level 83
1,530 SR
1,433 Elo+
Cthulhu
Cthulhu
Altonost
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 45L
1,298 Elo+
Solo
Merlin
Merlin
EnragedSquirrel
Merlin
Level 109
God Stats
0W - 2L
1,205 SR
Queue Stats
170W - 176L
1,514 Elo+
Party 2
Anhur
Anhur
SUNNY TRASHMAN
Anhur
Level 125
God Stats
6W - 1L
1,885 SR
Queue Stats
205W - 196L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 3
11,694
835
20,456
11,603
3,838
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
3 / 3 / 7
9,877
706
4,451
7,195
4,367
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 12
9,348
668
3,360
12,164
8,561
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Altonost
Cthulhu
12
3 / 5 / 3
8,687
621
6,617
14,410
13,794
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 5 / 6
8,376
598
7,649
8,651
3,224
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 6 / 1
9,149
654
7,161
8,950
3,156
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
16
Kills
7
7
Deaths
16
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Altonost
Cthulhu
3
5
3
0.9
L
0
5
6
0.6
W
13
1
3
14.5
W
Fenrir
3
3
7
2.17
L
4
6
1
0.75
W
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,267
Damage
21,427
30,962
Taken
32,011
16,766
Mitigated
20,174
10,891
Healing
5,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Altonost
Cthulhu
6,617
337
1,112
3,354
14,410
13,794
0
10,531
3,879
25,891
0
L
7,649
315
0
576
8,651
3,224
0
7,417
1,234
29,924
0
W
20,456
1,052
0
7,860
11,603
3,838
564
5,163
6,315
68,961
0
W
Fenrir
4,451
1,685
0
614
7,195
4,367
170
3,769
3,291
0
20,384
L
7,161
2,554
0
818
8,950
3,156
0
5,964
2,986
0
28,733
W
3,360
813
954
1,463
12,164
8,561
169
4,968
6,908
23,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,919
Gold Earned
26,212
150
Minions Killed
124
0
Camps Cleared
0
782,506
Distance Traveled
737,363
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,687
621
22
2
0
242,611
4
L
Merlin
8,376
598
60
4
0
244,515
1
W
Ah Puch
11,694
835
91
7
0
256,203
4
W
Fenrir
9,877
706
20
1
0
267,734
0
L
Anhur
9,149
654
42
3
0
250,237
5
W
Ymir
9,348
668
39
3
0
258,569
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role