Player Matchup

Thor
Thor
GuidedImp482431
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mariela36
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,019 Elo+
Solo
Thoth
Thoth
Tyrants_Gaze
Thoth
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 49L
1,177 Elo+
Solo
Fenrir
Fenrir
cjof26
Fenrir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
matt12324
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 8
1,500 SR
1,339 Elo+

VS

Team Averages
Level 18
1,523 SR
1,151 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
HUKUTA 22rus
Cabrakan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
969 Elo+
Solo
Danzaburou
Danzaburou
Korosen3897
Danzaburou
Level 29
God Stats
9W - 3L
1,790 SR
Queue Stats
134W - 147L
1,322 Elo+
Solo
Jormungandr
Jormungandr
denisspartak
Jormungandr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 7L
780 Elo+
Solo
Agni
Agni
siredog13
Agni
Level 16
God Stats
8W - 11L
1,326 SR
Queue Stats
8W - 11L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 11 / 4
5,690
379
614
11,920
3,511
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
Mariela36
Cthulhu
7
0 / 13 / 4
5,080
339
1,161
12,041
4,209
12
8 / 6 / 1
9,259
617
10,221
15,027
4,624
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
cjof26
Fenrir
4
0 / 12 / 3
4,825
322
1,690
9,192
2,483
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
matt12324
Yemoja
8
2 / 8 / 1
6,135
409
1,268
11,119
5,672
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
17 / 3 / 16
10,163
678
14,911
9,818
4,707
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
HUKUTA 22rus
Cabrakan
8
2 / 5 / 9
7,114
474
1,853
9,128
4,380
Danzaburou
Korosen3897
Danzaburou
15
17 / 2 / 8
10,540
703
16,183
8,154
3,506
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
denisspartak
Jormungandr
12
3 / 2 / 4
8,087
539
2,686
7,792
5,769
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
13
5 / 0 / 1
8,705
580
4,610
2,780
790
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
82
10
Kills
44
50
Deaths
12
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
17
3
16
8.33
L
0
11
4
0.18
W
Cabrakan
HUKUTA 22rus
Cabrakan
2
5
9
1.3
W
Danzaburou
Korosen3897
Danzaburou
17
2
8
10.5
L
Cthulhu
Mariela36
Cthulhu
0
13
4
0.15
L
8
6
1
1.42
L
Fenrir
cjof26
Fenrir
0
12
3
0.13
W
Jormungandr
denisspartak
Jormungandr
3
2
4
2.5
L
Yemoja
matt12324
Yemoja
2
8
1
0.31
W
Agni
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,954
Damage
40,243
59,299
Taken
37,672
20,499
Mitigated
19,152
2,652
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
14,911
4,104
1,368
3,244
9,818
4,707
1,984
4,912
4,906
36,208
0
L
614
358
0
212
11,920
3,511
0
5,013
6,907
0
11,096
W
Cabrakan
HUKUTA 22rus
Cabrakan
1,853
548
0
0
9,128
4,380
0
2,527
6,601
11,465
0
W
Danzaburou
Korosen3897
Danzaburou
16,183
8,067
780
2,725
8,154
3,506
2,586
3,227
4,927
0
55,970
L
Cthulhu
Mariela36
Cthulhu
1,161
89
0
0
12,041
4,209
0
4,590
7,451
7,389
0
L
10,221
2,016
0
2,263
15,027
4,624
0
5,423
9,604
27,772
0
L
Fenrir
cjof26
Fenrir
1,690
954
0
21
9,192
2,483
0
3,747
5,445
0
4,471
W
Jormungandr
denisspartak
Jormungandr
2,686
796
0
591
7,792
5,769
1,217
1,216
6,576
27,498
0
L
Yemoja
matt12324
Yemoja
1,268
640
156
0
11,119
5,672
0
5,458
5,661
9,070
0
W
Agni
4,610
634
0
1,320
2,780
790
3,700
768
2,012
37,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,989
Gold Earned
44,609
82
Minions Killed
270
0
Camps Cleared
0
849,176
Distance Traveled
1,065,397
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,163
678
41
3
0
207,090
0
L
Thor
5,690
379
12
1
0
178,931
7
W
Cabrakan
7,114
474
12
1
0
218,653
0
W
Danzaburou
10,540
703
94
6
0
246,606
1
L
Cthulhu
5,080
339
8
1
0
166,494
0
L
Thoth
9,259
617
42
3
0
219,118
1
L
Fenrir
4,825
322
7
0
0
160,132
0
W
Jormungandr
8,087
539
49
3
0
173,859
0
L
Yemoja
6,135
409
13
1
0
124,501
0
W
Agni
8,705
580
74
5
0
219,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role