Player Matchup

Sun Wukong
Sun Wukong
Tornado64
Sun Wukong
Level 15
God Stats
1W - 2L
1,442 SR
Queue Stats
1W - 2L
1,330 Elo+
Party 1
Cthulhu
Cthulhu
fpsjunkies
Cthulhu
Level 15
God Stats
1W - 1L
1,544 SR
Queue Stats
1W - 1L
1,692 Elo+
Party 1
Poseidon
Poseidon
svenouthuis
Poseidon
Level 69
God Stats
1W - 2L
1,421 SR
Queue Stats
25W - 13L
1,547 Elo+
Party 1
Team Averages
Level 33
1,469 SR
1,523 Elo+

VS

Team Averages
Level 29
1,546 SR
1,378 Elo+
Fenrir
Fenrir
Nradeei
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,302 Elo+
Party 2
Cthulhu
Cthulhu
Smollhorn
Cthulhu
Level 29
God Stats
16W - 12L
1,541 SR
Queue Stats
80W - 92L
1,406 Elo+
Party 2
Hel
Hel
TeaNBiscuit
Hel
Level 41
God Stats
4W - 3L
1,597 SR
Queue Stats
72W - 65L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Tornado64
Sun Wukong
20
1 / 4 / 8
17,397
512
26,527
50,850
55,919
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
fpsjunkies
Cthulhu
20
2 / 4 / 8
18,281
538
24,272
53,189
61,733
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Poseidon
svenouthuis
Poseidon
20
8 / 12 / 3
21,034
619
44,318
29,797
9,928
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nradeei
Fenrir
20
12 / 7 / 6
20,589
606
26,490
39,086
17,329
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Smollhorn
Cthulhu
20
1 / 3 / 13
20,422
601
35,632
50,669
79,950
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
7 / 1 / 12
20,942
616
43,381
30,708
21,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
11
Kills
20
20
Deaths
11
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Nradeei
Fenrir
12
7
6
2.14
W
Cthulhu
Smollhorn
Cthulhu
1
3
13
2.5
W
7
1
12
13
L
Sun Wukong
Tornado64
Sun Wukong
1
4
8
1.25
L
Cthulhu
fpsjunkies
Cthulhu
2
4
8
1.5
L
Poseidon
svenouthuis
Poseidon
8
12
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,117
Damage
105,503
133,836
Taken
120,463
127,580
Mitigated
119,268
41,152
Healing
73,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Nradeei
Fenrir
26,490
8,239
0
10,315
39,086
17,329
1,870
21,622
17,037
0
98,901
W
Cthulhu
Smollhorn
Cthulhu
35,632
2,884
3,773
5,080
50,669
79,950
595
28,501
21,026
113,731
0
W
43,381
3,194
34,223
20,316
30,708
21,989
2,749
17,645
12,563
182,911
0
L
Sun Wukong
Tornado64
Sun Wukong
26,527
5,115
0
19,350
50,850
55,919
665
31,337
19,513
0
97,094
L
Cthulhu
fpsjunkies
Cthulhu
24,272
992
2,274
15,242
53,189
61,733
108
34,297
18,892
95,134
0
L
Poseidon
svenouthuis
Poseidon
44,318
4,609
472
3,814
29,797
9,928
644
14,026
15,771
166,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,712
Gold Earned
61,953
349
Minions Killed
376
0
Camps Cleared
0
1,719,625
Distance Traveled
1,852,167
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
20,589
606
93
3
0
596,973
1
W
Cthulhu
20,422
601
107
3
0
642,267
3
W
Hel
20,942
616
176
5
0
612,927
6
L
Sun Wukong
17,397
512
98
3
0
600,823
0
L
Cthulhu
18,281
538
84
2
0
574,143
0
L
Poseidon
21,034
619
167
5
0
544,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role