Player Matchup

Kuzenbo
Kuzenbo
MERC Cerberus
Kuzenbo
Level 108
God Stats
1W - 1L
1,666 SR
Queue Stats
209W - 119L
1,703 Elo+
Party 1
Fenrir
Fenrir
MERC Dutch
Fenrir
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 70L
1,771 Elo+
Party 1
Ra
Ra
MERC Warhound
Ra
Level 25
God Stats
20W - 2L
1,983 SR
Queue Stats
99W - 45L
1,626 Elo+
Party 1
Team Averages
Level 72
1,716 SR
1,700 Elo+

VS

Team Averages
Level 11
1,680 SR
1,461 Elo+
Cthulhu
Cthulhu
MrTorchure
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
He Bo
He Bo
ero-granpa
He Bo
Level 11
God Stats
3W - 4L
1,794 SR
Queue Stats
25W - 21L
1,504 Elo+
Solo
Neith
Neith
kowal1432
Neith
Level 7
God Stats
6W - 9L
1,746 SR
Queue Stats
12W - 17L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
9
3 / 0 / 4
6,634
948
2,091
4,334
3,177
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
MERC Dutch
Fenrir
9
4 / 3 / 3
6,697
957
3,114
5,392
1,879
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 1 / 5
5,624
803
1,168
3,174
1,043
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MrTorchure
Cthulhu
7
1 / 3 / 2
5,189
741
919
4,471
2,356
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

He Bo
8
3 / 3 / 1
5,725
818
2,346
3,449
931
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
kowal1432
Neith
5
0 / 1 / 3
4,716
674
248
927
237
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
7
Kills
4
4
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
3
0
4
5
W
Fenrir
MERC Dutch
Fenrir
4
3
3
1.83
W
0
1
5
2.5
L
Cthulhu
MrTorchure
Cthulhu
1
3
2
0.67
L
He Bo
3
3
1
1.17
L
Neith
kowal1432
Neith
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,373
Damage
3,513
12,900
Taken
8,847
6,099
Mitigated
3,524
3,598
Healing
1,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
2,091
926
0
687
4,334
3,177
718
879
3,455
16,046
0
W
Fenrir
MERC Dutch
Fenrir
3,114
400
0
1,104
5,392
1,879
1,236
1,875
3,517
0
16,229
W
1,168
0
906
901
3,174
1,043
627
611
2,563
23,225
0
L
Cthulhu
MrTorchure
Cthulhu
919
252
0
0
4,471
2,356
0
1,763
2,708
4,456
0
L
He Bo
2,346
224
0
692
3,449
931
0
1,234
2,215
12,056
0
L
Neith
kowal1432
Neith
248
119
222
145
927
237
0
270
657
0
919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,955
Gold Earned
15,630
81
Minions Killed
32
0
Camps Cleared
0
418,486
Distance Traveled
155,703
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,634
948
23
3
0
140,439
2
W
Fenrir
6,697
957
29
4
0
137,774
1
W
Ra
5,624
803
29
4
0
140,273
0
L
Cthulhu
5,189
741
4
1
0
65,015
1
L
He Bo
5,725
818
27
4
0
71,613
2
L
Neith
4,716
674
1
0
0
19,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role