Player Matchup

Set
Set
Drakãn
Set
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Ares
Ares
Hardz1011
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,079 Elo+
Solo
Guan Yu
Guan Yu
Stageboyy2019
Guan Yu
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 25L
1,151 Elo+
Party 1
Hachiman
Hachiman
ezelbicho
Hachiman
Level 24
God Stats
8W - 9L
1,481 SR
Queue Stats
43W - 53L
1,306 Elo+
Solo
Sobek
Sobek
oSpeyzin
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,245 Elo+
Party 1
Team Averages
Level 9
1,496 SR
1,256 Elo+

VS

Team Averages
Level 20
1,431 SR
1,340 Elo+
Ah Muzen Cab
Ah Muzen Cab
Bayonerys
Ah Muzen Cab
Level 24
God Stats
1W - 0L
1,333 SR
Queue Stats
64W - 56L
1,435 Elo+
Solo
Cthulhu
Cthulhu
Cris10inter
Cthulhu
Level 29
God Stats
2W - 1L
1,410 SR
Queue Stats
50W - 64L
1,263 Elo+
Party 2
Nike
Nike
Glyssane
Nike
Level 24
God Stats
5W - 6L
1,410 SR
Queue Stats
55W - 64L
1,313 Elo+
Solo
Ymir
Ymir
JvTaskettin
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,417 Elo+
Party 2
Medusa
Medusa
esparteitor5
Medusa
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 29L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
6
1 / 2 / 1
4,305
615
2,381
5,659
2,242
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
5
1 / 2 / 0
3,751
536
745
2,649
1,199
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Guan Yu
5
0 / 5 / 0
3,528
504
1,984
5,858
3,319
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
ezelbicho
Hachiman
3
0 / 3 / 0
3,176
454
698
1,908
308
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sobek
oSpeyzin
Sobek
6
0 / 0 / 0
3,713
530
1,257
3,899
1,827
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bayonerys
Ah Muzen Cab
9
5 / 0 / 1
5,293
756
4,609
2,258
646
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Cris10inter
Cthulhu
7
0 / 0 / 1
4,337
620
2,218
4,120
1,726
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nike
6
0 / 0 / 1
4,147
592
1,283
3,615
872
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
3 / 1 / 4
4,810
687
2,589
3,562
1,455
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
7
3 / 1 / 3
4,713
673
2,385
2,253
573
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
11
12
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Bayonerys
Ah Muzen Cab
5
0
1
5.5
W
Cthulhu
Cris10inter
Cthulhu
0
0
1
0.5
L
Set
1
2
1
0.75
W
Nike
0
0
1
0.5
L
Ares
1
2
0
0.5
W
3
1
4
5
L
Guan Yu
0
5
0
0
W
Medusa
3
1
3
4.5
L
Hachiman
ezelbicho
Hachiman
0
3
0
0
L
Sobek
oSpeyzin
Sobek
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,065
Damage
13,084
19,973
Taken
15,808
8,895
Mitigated
5,272
4,329
Healing
3,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Bayonerys
Ah Muzen Cab
4,609
2,802
0
1,094
2,258
646
1,029
0
2,158
0
25,665
W
Cthulhu
Cris10inter
Cthulhu
2,218
159
0
1,600
4,120
1,726
0
870
3,205
14,661
0
L
Set
2,381
1,220
0
2,230
5,659
2,242
0
586
5,048
0
17,579
W
Nike
1,283
290
0
847
3,615
872
228
387
3,178
0
14,942
L
Ares
745
206
0
250
2,649
1,199
0
1,629
1,020
3,605
0
W
2,589
1,381
0
0
3,562
1,455
316
673
2,889
9,091
0
L
Guan Yu
1,984
784
135
935
5,858
3,319
0
493
5,315
0
8,488
W
Medusa
2,385
1,069
0
250
2,253
573
1,621
72
2,181
0
11,837
L
Hachiman
ezelbicho
Hachiman
698
435
0
30
1,908
308
0
440
1,468
0
3,153
L
Sobek
oSpeyzin
Sobek
1,257
260
111
638
3,899
1,827
0
1,459
2,315
4,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,473
Gold Earned
23,300
49
Minions Killed
145
0
Camps Cleared
0
581,970
Distance Traveled
645,203
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
5,293
756
40
6
0
126,520
1
W
Cthulhu
4,337
620
37
5
0
129,059
0
L
Set
4,305
615
27
4
0
140,779
1
W
Nike
4,147
592
30
4
0
126,170
1
L
Ares
3,751
536
2
0
0
103,342
0
W
Ymir
4,810
687
15
2
0
149,204
1
L
Guan Yu
3,528
504
9
1
0
148,172
0
W
Medusa
4,713
673
23
3
0
114,250
0
L
Hachiman
3,176
454
6
1
0
58,952
0
L
Sobek
3,713
530
5
1
0
130,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role